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The Mechanic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.578 | 4.000 |
Fun Factor | #6 | 3.354 | 3.750 |
Visuals | #7 | 3.130 | 3.500 |
Overall | #8 | 3.130 | 3.500 |
Theme Implementation | #9 | 2.683 | 3.000 |
Special Object Implementation | #9 | 3.354 | 3.750 |
Gameplay | #10 | 2.683 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game incorporate the theme and the special object?
The enemies of the game are similar to zombies. Their brains have suffered significant damage as a result of a virus. The player is a mechanic who uses one of his tools, a wrench, as a weapon to defend himself.
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Comments
Very solid! Pretty good concept with a decent execution! The feedback for hitting enemies was very crisp and the general gameplay loop was nice! Along from any criticism stated below(I don't just wanna rehash), I would say to make the main mechanic of picking up the car parts for intergraded with the gameplay. ie. Make it make you stronger, or make a challenging for each one like there is the last. Something like that. This game is very good though and you should be proud! I had a fun time with it.
I liked this game. The music was dope, the pixel art was crisp, gorey and colorful, controls were simple and responsive, the premise was interesting even if it was simple. Gave it a fairly high review. Some random details that can be improved:
Attack animation should show the actual hit radius better, now it looks like hi swings more behind his back
"Press E to pick up almost invisible" text was often almost invisible
Hit corpses to move them - feature or bug?
Parallax background was nice but could be more pronounced
Mouse+keyboard control combination was a bit weird for a 2D platformer
Stairs were a PITA really. Took me many minutes to get past that part. You have to stand on one exact step and then press jump and move very precisely to be able to get up. Very annoying.
Hitting multiple stacked-up foes at the same time causes the hit audio to be too loud
Boss instakilled me, no idea how to defeat him. It's OK that he's hard and can't be killed on first attempt, but it would be nice if I had time to learn something at least.
Thanks for the feedback. Sorry that the game has a bunch of jank. Since I made in for a game jam, I really didn’t have much time to polish the whole game out. I may update it and fix these issues once the jam is over.
Nice job! I had problems with staircases, but I managed to climb to the other side... And also try Better Minimal WebGL Template which I use, our game is also made in Unity.
Thanks for the advice! I appreciate it.
Can you rate our game by the way? The voting progress isn't moving...
Sorry, I totally would have if I had seen this message in time
Great job on your first published game, especially since it was for a short game jam. Here are some suggestions for your game: the staircases are very hard to climb, coyote time could potentially help with this (youtube.com/watch?v=ePoNO5P1Csc). The pickups are a little hard to notice, although that isn't a super hard fix. The combat is good but it does feel pretty slow. Anyways, good luck with game development!
Thanks for playing my game! I appreciate the feedback :)