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Freezelance

19
Posts
A member registered Feb 13, 2023 · View creator page →

Creator of

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Great suggestions, thank you! 

Well done, tight game loop. I suck at fighting games though :P

Interesting, I like the idea of whacking the poor guy for no reason! His groan is very satisfying as well. Some feedback:

- The whole game is sort of cropped and you cant see the edges

- What's the timer for? I couldn't see it and it didn't seem to have any effect

- The timer and restart button is unnecessary IMO - just have a button to launch the next wrench

- Physics are not deterministic, so even if I don't change anything the wrench will take a different route. Makes it hard to plan and execute

- After I pressed H I was not able to close the help screen

This was amazing. The music, the random words, really gave me a creepy insane feeling, sort of like the movie Shutter Island. The idea was really cool, to find words to gain abilities and then use those to find new words. Well done, best one in the Jam for me so far (I've tried 10 or so).

Some small feedback:

- The STORY page was really hard to read

- Alt-TAB didn't work (on browser version) as it would not let you get back in the game afterwards. This was especially annoying with the bit.ly link

- Audio was really loud and had a lot of clipping - a shame on the great music!

- The game let you continue even if you made the wrong sentence, like "I am the guy dude who..."

- If you came back to a previous goal word it would act as if you were still going for that word. So you could "jump back" to a previous "level" and it would seem like you had to do that part again.

Maybe - I did read the manual but it still didn't really make sense to me until about level 2. I think maybe the instructions should be more clear what a corruption is, where I see them in game, and how they affect the robot.

Interesting idea. I haven't played any side view tower defense before.

I liked this game. The music was dope, the pixel art was crisp, gorey and colorful, controls were simple and responsive, the premise was interesting even if it was simple. Gave it a fairly high review. Some random details that can be improved:

Attack animation should show the actual hit radius better, now it looks like hi swings more behind his back

"Press E to pick up almost invisible" text was often almost invisible

Hit corpses to move them - feature or bug?

Parallax background was nice but could be  more pronounced

Mouse+keyboard control combination was a bit weird for a 2D platformer

Stairs were a PITA really. Took me many minutes to get past that part. You have to stand on one exact step and then press jump and move very precisely to be able to get up. Very annoying.

Hitting multiple stacked-up foes at the same time causes the hit audio to be too loud

Boss instakilled me, no idea how to defeat him. It's OK that he's hard and can't be killed on first attempt, but it would be nice if I had time to learn something at least.

Cool intro, but would be nice if it was skippable

Graphics and atmosphere are awesome, same with the creepy audio

Full screen would be nice

Became extremely laggy in certain areas

If the window loses focus (al-tab for instance) it's impossible to get back into it as the mouse doesn't work

I made it so that you are (sometimes) punished for using the wrong tool - otherwise you can just spam every tool everywhere to fix all problems. But I agree it can be hard to know in the beginning, you have to really want to figure it out and I get that many players will not have the patience to deal with that. Especially if they're unlucky and get a hard problem in the beginning (they are randomly generated). Will have to think about that. Thanks for the feedback and I've rated your game, I really liked it!

Interesting idea but I could not figure it out. The video link didn't work. Some random feedback:

- how to play and intro text are hard to read

- the different gray boxes should be labeled so you know what is what

- very hard to understand - the icons dont seem to have anything to do with wings and engines

- labeled icons would also help maybe?

Nice game! Interesting take on puzzle mechanics. It took a while before I understood what corruptions were. Maybe they should have explaining icons instead of just colors? I'm too stupid though, could not get past level 5.

Any ideas how I could make it easier? There is an easy mode in settings that makes electrical and power problems more obvious. Maybe that should be on by default?

Thanks, glad you like it! Any tips on how to make it easier to get going? My brother made the music, will pass your comment along :)

Let me know if you need any help reproducing the bug!

Utterly unplayable without pressing G lol. Cool idea, but a bit hard to understand how to play and once you do understand, it's too easy. But I like the cartoony art :)

How does that work?

I like the atmosphere and quirky game idea but the controls are quite slippery. Couldn't finish 2nd level

Cool game. Unfortunately I got stuck on the level where you return the coffin to the snot river, because I could not change direction of the zonbies. Mouse wheel did nothing...

That was cool! I like how it hinges around getting information so you never have to perform a long string of actions in a row. My only complaint is that controls are too slippery so you often miss what you're aiming for. Well done!

Very cute. Thank you :)