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virtualintrusion

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A member registered Jul 18, 2023 · View creator page →

Creator of

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Thank you. I had wanted to add different enemy types, but I was running short on time. Maybe I will add them in a future update.

That was really nice of you to say. Thank you! 

Hey, thanks for checking out my game and thanks for the feedback. I wish I would have had more time to implement some sort of tutorial or like a “how to play” section, but once the game got to its current state, I was just feeling burnt out. I might go back and clarify how the enemies attack. They have three attacks and the first one winds up, while the other two don’t there’s just a cooldown between them. Anyway, thanks again for leaving a comment. 

This kind of reminds me of Slender: The Eight Pages in a way. I'm not sure if that is what you were going for, but I found it to be cool. I like how the flashlight follows the mouse too, you don't really see that often. I also like audio. The first time I encountered the enemies in the game had me a little panicked as I was trying to figure out where it was coming from. However, I think that is where this game has some problems. After going through a few encounters, it seemed like they always (for me at least) were coming from in front of me. I think it would be scarier if you had to look around for them because the moment would be more tense. Also, it is very easy to get lost and turned around. I think if you added some unique landmarks (nothing too crazy, just something recognizable) in certain locations, then it would be easier for players to know they aren't just walking in circles. Slender does this, and I think it would work for your game as well. With some more time, I think this game could be pretty good and scary.

I enjoyed playing this. I did not complete all the waves, but I can certainly see other people taking the time to. I like the whole "switching out parts of your character" upgrade system, it adds more variety to the combat. The only thing I would change are the sound effects. I feel like there should be sound effects for when you get hit, or when you hit an enemy. I know there is one for when you destroy an enemy, but I think it would make the combat more satisfying. Plus, it would be more apparent when you are being hit and taking a lot of damage. Nice job!

Pretty fun. Definitely have a good thing going here. There are some bugs, but I see that you did not have a ton of time to work on this. The only thing that I really think is a problem is sometimes a ball will bounce horizontally close to the floor, which is unavoidable. With some more time, I think this game could be pretty cool. Overall, good work!

Sorry, I totally would have if I had seen this message in time

Thanks for the feedback. Sorry that the game has a bunch of jank. Since I made in for a game jam, I really didn’t have much time to polish the whole game out. I may update it and fix these issues once the jam is over.

Thanks for the advice! I appreciate it.

Thanks for playing my game! I appreciate the feedback :)