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How did you implement the theme?
The theme revolves around creatures who can only be identified when in visible "light." The point of the game is to identify as many correctly as possible given the time constraints.
How did you add the special object?
The special objects are "curtain" areas where creatures will go completely invisible.
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Comments
The game was too big for my screen, and using the Fullscreen mode cut off part of it, making it a bit difficult to play. But what I did play as pretty fun. It took a few rounds to understand what I was doing. The scoring system was clever, and exciting. I wish I could speed it up somehow (like, click to cut forward to the next step?), but the anticipation was interesting.
Hey first off, thanks for playing! I'll try to make the screen size adjustable or take different sizes into account next time. I'll have to work on making my games a little easier to play as well, and as you said, perhaps skippable. Thanks!