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A jam submission

Canes of ChaosView game page

Canes of Chaos: Smash Evil Santa, Save Christmas, One Sweet Swing at a Time!
Submitted by atraintech — 13 hours, 6 minutes before the deadline
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Canes of Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#941.8373.000
Gameplay#1041.8373.000
Enjoyment#1051.8373.000
Special Object Implementation#1072.0413.333
Visuals#1151.8373.000
Overall#1161.8663.048
Christmas Feeling#1182.0413.333
Theme Implementation#1211.6332.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the special object and theme?
Your main weapon is a Candy Cane Mace that does more damage the faster you swing it, or increase its momentum, and shoots mini candy canes.

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Comments

Submitted

Very cool idea, I like the spin of the weapon not flying around you but you having to control it with momentum.

Sadly it is a little buggy here and there. In some rounds my whole upgrade UI just disapeared and I had  to play without upgrades and the Cane also got stuck a lot at places where I´m not sure that it was suppose to be stuck there. I would also agree to the person beneath me about from where to shoot. 

But I like where this is going and I would try to fix these bugs and polish the game to have a cool project to show to friends and family. :3

Developer(+1)

Thanks so much for playing and sharing your feedback! 😊 I haven’t run into the UI bug myself, but I’ll look into it, and I’ll also work on fixing the Cane getting stuck, an easy fix. Appreciate the tips and your kind words—it means a lot! I’ll keep polishing to make it even better. :3

Submitted(+1)

That was fun.  I got my mace stuck and was running for my life for a while.  i wish i could shoot the candy canes from me, instead of the mace.  but otherwise, that was a great game.  

Developer(+1)

Thank you for playing! I also ran into that problem when I was playtesting but had no time to fix it! I am planning on doing some fixes since it was fun to make.