I'm writing a comment again. I'm going to raise the score, it's the only game I've returned to because I wanted to play it again for a while, that speaks very well of it
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Christmas Slide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #19 | 3.833 | 3.833 |
Gameplay | #36 | 3.042 | 3.042 |
Enjoyment | #42 | 3.083 | 3.083 |
Christmas Feeling | #47 | 3.458 | 3.458 |
Overall | #51 | 3.089 | 3.089 |
Special Object Implementation | #54 | 3.000 | 3.000 |
Audio | #66 | 2.667 | 2.667 |
Visuals | #87 | 2.542 | 2.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
You roll down a slide, picking up momentum and speed! the longer you g, the faster you move.
you get points for picking up candy canes.
Comments
Impressive on a technical level, I have no idea how you've managed to make this. very nice
Cute little game quite fun to play. c:
At the beginning I didnt know I was suppose to collect the Canes, maybe a little glitter particles around them or a glow would have helped me :)
Very fun, I managed to get 1509 points in the first game and I kept trying until I got 2000 points.
Merry Christmas! 🎄 <3
definitely a lot of momentum in this game. You really get the feeling of the speed I would prefer to have a little bit control over the camera to be able to see the upcoming obstacles. It felt like I just go down in random. But other that this I really liked it a lot. My fav moment when I realize the player skier turned into a snowball ;)
The camera transitions were smooth (I honestly have zero clue how it works), and the game was fun, but the music might need to be a bit quieter, or have a volume slider. Other than that, great job!
Really fun game! The only problem i had with it was that i couldn't see clearly where i was when i was knocked out, but it gave the perfect feeling of speed and panic!
There's 2 main reasons. First is ghost collisions - unity's collision detection system has a known issue with repeating track segments. The workarounds that i found were too complicated to pull off for me, but i'm working on them.
The second is the ramps that can show up. They look like the track, and spawn at random locations. They can be hard to see, and throw you very far. They can be frustrating, but hopefully also fun?
Love the game and honestly loved the random kicks and then trying to get back onto the map!
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