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Candypain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #68 | 2.828 | 4.000 |
Theme Implementation | #90 | 2.475 | 3.500 |
Overall | #105 | 1.995 | 2.821 |
Visuals | #111 | 1.945 | 2.750 |
Christmas Feeling | #111 | 2.121 | 3.000 |
Audio | #115 | 1.414 | 2.000 |
Gameplay | #116 | 1.591 | 2.250 |
Enjoyment | #116 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
The player uses a Candycane sword, and the damage scales by their momentum
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Comments
The overall concept is interesting, but it went of with a buggy start. The mouse sensitivity didn't work (fixed that one though) and then I somehow noclipped out of the map.
But I restarted and had a pretty fun time after that. :D
Is the game supposed to track mouse movement? It didn't seem to let me look around when i played, but maybe i'm missing something.
the sensitivity is defaulted to 0, just change it in the settings and it should be fixed!
That did it! I love these types of games. the enemy concepts were really interesting like the tucan snowman and bombers really cool! I did find myself getting slowed down due to enemy hp? Maybe adjusting that would encourage faster gameplay.