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Bread.io's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How IO is it? | #5 | 3.571 | 3.571 |
Enjoyment | #5 | 2.571 | 2.571 |
Visuals | #5 | 3.286 | 3.286 |
Overall | #5 | 3.036 | 3.036 |
Modifier Implementation | #7 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Game feels slow and some AIs start way to big.
I really like the concept!
and the UI and everything looks great!
I feel like it could be better if the collider matches the sprite.
Thanks for the feedback! I actually planned it to work like that but couldn't do it correctly, maybe I'll add it in a future update.
It's okay! we're all restricted with how much time we have..
I'm sure if you had the time you'd do a great implementation of it.. I was trying to implement one too.. but I gave up due to time hehe
The game felt IO and all…
but then the sprites glitched-out turning into plain yellow-ish templates,
the game lagged after the first 10 seconds of gameplay and then freezed to death.
I think optimizing the rendering process (a.k.a. not rendering what’s not seen) would do the trick! (Update the game after the jam and will play it again!)
Oh, I'm sorry the game ran so badly! I didn't experience any similar issue so i wrongly assumed it should be fine. Will be fixed/improved in an update after the jam!
Now that’s the right attitude!
I can only guess that it’s because you were running it on localhost and not in an environment inside another environment (game inside itch.io) that tries to snatch each other’s resources for themselves.
Either way, I do like your implementation of the impromptu special object!