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(+1)

The game felt IO and all…

but then the sprites glitched-out turning into plain yellow-ish templates,

the game lagged after the first 10 seconds of gameplay and then freezed to death.

I think optimizing the rendering process (a.k.a. not rendering what’s not seen) would do the trick! (Update the game after the jam and will play it again!)

Oh, I'm sorry the game ran so badly! I didn't experience any similar issue so i wrongly assumed it should be fine. Will be fixed/improved in an update after the jam!

(+1)

Now that’s the right attitude!

I can only guess that it’s because you were running it on localhost and not in an environment inside another environment (game inside itch.io) that tries to snatch each other’s resources for themselves.

Either way, I do like your implementation of the impromptu special object!