Oh, I'm sorry the game ran so badly! I didn't experience any similar issue so i wrongly assumed it should be fine. Will be fixed/improved in an update after the jam!
Now that’s the right attitude!
I can only guess that it’s because you were running it on localhost and not in an environment inside another environment (game inside itch.io) that tries to snatch each other’s resources for themselves.
Either way, I do like your implementation of the impromptu special object!