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Nwallen

140
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15
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19
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A member registered Sep 02, 2018 · View creator page →

Creator of

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lol similar to one of my first ideas, have the enemies kill each other. The spawn point of the bones caused some unfair deaths but a generous checkpoint system kept it form getting frustrating. 

Good game, I feel the concept can be fleshed out to a full game. Like a top down hitman/hotline Miami mix  puzzle game when you avoid suspicion by putting away the weapon 

Decent game. Don't fully understand the meters, I know how to recharge the yellow but don't know what the blue is and how to keep it filled.

Shift to run and make that jump

Cool Idea and great art style. Got two endings will go for the others later

Mega man + Berzerk two games I like. Great game feel and action.  1 small thing is the placement of some enemies near the entrance, it got me in the habit of walking into an room and walking out as soon as possible in case there was one near by. But small issue not enough to affect my score. Well done.

Great puzzle game. Good that you caught so many details at the resolution.

Good puzzle game, want to play more. Thing I would suggest is to show the line of creatures at the start. Having everything on one line met I hade to take some steps before I can grasp the full puzzle, however it only really affected the second to last puzzle. Highly rated.

Reminds me of battle city for the nes. Amazing that it was done with JavaScript and no game engines.

Great breakdown of baseball mechanics, very unique take. Liked the back and forth of the difficulty between attacking and batting, attacking going from 1 button press(easy) to a simon says(difficult) and batting from meter management(difficult) to just mashing buttons(easy). 

Visual effects were also well done.

Thanks. damage feedback was on the todo list but ran out f time. The cockpit doubles as a life meter but was had to see in the action. 

Got into a flow then I think I got a power down. Fun game when you have the spread shot makes you feel powerful. Would make the bats bigger and slower and not introduce them on the first stage. But WOW when you get the gun power up game feels amazing and made me not want to put it down.  

Some polish and game "Juice" pun intended will go a long way. Sound effects when the fruits fall into the basket, a small animation as well like a bubbly grow and shrink.  Fun game overall.

Liked the subtle background animation. Good juice when the egg bounces off the trampoline. Was not too sure of the timing when the trampoline was able to get player input after moving  some feedback there would be helpful like the trampoline turns monochrome to color or a meter.

Fun game.

Another good game easy to get into. Would have liked/ I expected when you pick up another Item it will remain at that position example if you had the can and picked up the insecticide the can will drop where the insecticide was.

Excellent animation and great Idea for a game. After a while I just went strait for the end of the levels not sure about the point about the bananas.  

The game I wanted to play most when I saw it on twitter, did not disappoint.  Was very difficult at first but got the patterns and feel down.

Cute game, very good graphics, reminds me of a neo-geo pocket game(another Tamagotchi game with a girl). Animations and what was happening was very clear. Moving around the couch to the bedroom was a bit of a hassle, some pathfinding would be good.

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The Hand scared me made me jump.  I am a fan of the art style and colours used. Kept dying at a certain point. Would have been nice to skip the cutscenes to jump into again after death.

Good concept.

Good graphics and sound. Had to get use to the floating feel. Some deaths felt like I had no chance to dodge especially the flames and flies. And felt weird that the enemies did not reset on death.  Liked that the raindrops saves on death, infinite continues and something unique on each level and the levels are not long.

Good entry. Would have liked a way to speed up the cursor speed. And a visual indication as to where you can leave the screen or something saying "TO KITCHEN" r another icon like shoes.

Got caught by the walking guards a few times by rolling before I see them because of the screen real-estate. Very good graphics and cut scenes but would have liked to be able to skip them. Also like the option of playing the next level, good option for a jam game.

Interesting take on Sokoban.  The different types of plants made the puzzles interesting.

Good graphics and sound and easy to understand and get into. After a while I stared using trial and error to solve the puzzles.

Nice artwork liked the animation on the chest. Sound was nice as well. Good jam entry.

Saw the game on twitter and had to try it. Was a bit difficult to line up the jumps but overall fun game.

Cool farming game love the graphics and sound. Excellent harvester sprite.  Nice seeing numbers go up. 

Great graphics and sound.  Well done game.

Like the idea of dueling harvesters. Pleasant graphics, and easy controls and game play. Well done.

272. Good drawing of a combine. Fun idea., actually similar to my 1st idea just a combine collecting wheat except I did not think of having a silo. 

Vehicle could use some momentum. And the camera controls are a bit jarring as mentioned in other comments. 

Game can improve with better driving physics, maybe look into rigid bodies, easier camera turning and larger drop off area for silo. 

Really like the art of the combine very clean yet good amount of details.

Good entry not much to add.  Good map with variety. Very polished.

Thanks for the play. Sorry about the bug it was one I thought I fixed early in development, I did not encounter it again but I will look into it.

Love the graphics especially the transition and loading effects. 

On some floors the controls felt sluggish but got better as the enemies died, is the game processing the enemy movements while they are off screen? I used this as as a check if I cleared the floor :). 

Played a few times really good game.

Played till the end. 1st level was really difficult but the others were easier. Nice clean graphics especially love the torches. Ran into a few bugs, on the dragon I died by touching him but hen I respawned the shoot button damages me on subsequent respawns, fixed by jumping. Any reason to collect the coins?  

Great game the sub animation has so much personality, a joy to control.  Game was also simple to understand and get into. 

Fun game as usual.  Feels good to play and nice to have the telegraph ring for the attacks.

Fun game. Hit all the right notes for a jam game, simple to understand controls/ gameplay and great use of the theme. 

I thought it started off a bit too intense with the amount and speed of the targets. A small tweak maybe to have the game/balls reset on a life lost. Got combo by the game where 3 balls came in quick succession and the game was over before I knew.  

Very good art and style for the game. 

good work on the animations and aesthetics of the game. Gameplay was also fun and easy to understand.

Looks Like I misread the jam page and thought the theme was HELLO! :(