Share what your team accomplished on day three of the jam.
So I'm a little late to post but since friday I have imported a temporary tileset for now and made a first draft of a level. I added 2D lighting and shadows using Unity's experimental 2D lighting engine. I added the ability to command the ghost sprites by box selecting them and then clicking on a point that they will attempt to jump towards. I used some math to have the sprites be able to calculate exactly what force to apply to jump towards the correct point and also while using the minimum amount of force required to get there.