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Carrot Cake

11
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2
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A member registered Jun 15, 2020 · View creator page →

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Cute art and animations

Solid game. Wish there was a win screen though once u finish the final stage.

Nice folding. Would've been cool to see the full concept realized.

I love flight sims so this is right down my alley. Simple concept but the flying felt good. It would've been nice to have a way to move the camera though cause it was hard to navigate sometimes.

Played it through to the end and rly liked it. The pixelated visuals made it satisfying to get close to things and see the details. Didn't expect things to attack you and that scared me lol. I also liked how there was a quick transportation to the top of the tower cause I was thinking at the start that it might get tedious otherwise. Very nice

Really like how the music gets more intense as you get faster. As you get really fast though the game quickly becomes impossible to keep up with. 

Really like the concept I love games where u scale ur power like that. I found out that you can right click to spawn ants for free and went crazy with that lol. The ant AI is cool it looks like boids or smth.

Was able to place infinite buildings and then all the enemies got stuck. nice art style though

So I'm a little late to post but since friday I have imported a temporary tileset for now and made a first draft of a level. I added 2D lighting and shadows using Unity's experimental 2D lighting engine. I added the ability to command the ghost sprites by box selecting them and then clicking on a point that they will attempt to jump towards. I used some math to have the sprites be able to calculate exactly what force to apply to jump towards the correct point and also while using the minimum amount of force required to get there. 

Last night Seclusive started on the concept for the little ghost sprites and I started setting up the ability to manipulate physics objects with the mouse.

https://i.gyazo.com/4875efb3db4a4d08e09a9175926531f1.mp4

Lost Souls!!