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A jam submission

Another one's TreasureView game page

Start at the end - uncle is gone, uncover his secrets
Submitted by Omony, x_Xmov, Thindal (@EricJohansson), fordtimelord — 3 hours, 23 minutes before the deadline
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Another one's Treasure's itch.io page

Results

CriteriaRankScore*Raw Score
How well the theme was used#83.3503.350
Innovation#93.2503.250
How it looks#113.3503.350
Fun to play#162.7002.700
How it sounds#212.0002.000

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity, Blender

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Comments

Host

Took a few mins for me to figure this one out! But it was good fun in the end :D Didn't understand some of the references and was compelled to throw away some stuff that was probably required to win :D Cool idea tho! Great work getting it all together!

Submitted

413 - the hacker mask fell through the floor and I was unable to retrieve it.. also I threw the Mac in the garbage truck on general principle ;) 

Very interesting game! Nice looking and nicely executed. Well done!

Submitted

I did not manage to find all items only 353, are you sure guys there are 441 hehe, sometimes it got like frozen till I could continue, hahaha whomever got the names and descriptions for items, congrats, some were hilarious, nicely done, and yes the bigger objects are resistant to get into the boxes, but yeah good job with the entry

Submitted(+1)

Neat idea!  A few control issues got in the way a little, but not a huge deal- specifically getting large items out of the house was a bit tricky.  I definitely like the theme/plot of the game, and would love to see it taken to the next level.

Developer(+1)

Thank you for playing the game. =) Yeap, contols should be fixed… However, it was fun moving a huge car around the house to make other things move. =)

Submitted(+1)

the control is a bit junky and hard to grab. something somehow the bed just jumped out of the furniture box and that was weird. but over all in not bad

Developer(+1)

Thanks for playing the game. =D Well, a bed jumping from a furniture box is an intentional thing. You see, the bed is full of bugs and that’s complete junk, so it does not belong in the furniture box. Make a thing fly away if it does not belong was a simpliest solution. =D

Submitted(+1)

I loved the idea but I got to what looked like an empty house and it still said I only had half the points. The music was a little depressing, which may have fitted the theme of someone passing away but it was a good concept and I liked the credits.

Developer(+1)

The points you get for an item depends on if it's sorted correctly or thrown into the trash. :) Everything you put in trash gives you 1 point but a sorted item gives you 10 points.

Developer (1 edit) (+1)

Thanks for review. =) Agree, it would be nice to add a hint ‘some items are still not collected’, not that obvious what to do when the house looks empty and still not empty. The music is sad, that was my intention. On the other hand, you can throw away the radio (the music itself is placed on the level as a radio). =)

Submitted(+1)

Neat idea. Nice lore and details. Some of the mouse movement was a little janky but overall worked for me.

Developer

Thank you. =) Agree, the mouse movement could be done better, was in TODO for the Friday evening, still in TODO. =D

(1 edit) (+1)

I had fun with the story that the items tell, made a few quick judgements so I didn't get the best score XD i love detective games and this would be a great mechanic for one.  well done 

Developer

Thank you! Yeap, we choose a simple mechanic, inspired by “unpacking!” game.

Submitted(+1)

Discovering a family member's story while sorting through their belongings is a pretty good concept. Wish the story was more in depth, but good starting point. Sometimes it was hard to pick up items behind walls/obstacles without rotating to a very specific camera angles, maybe disabling the colliders on those would make it easier to pick those up?

Developer(+1)

Thank you for review. =) Yeap, we had time only to proove the concept. And the story.. Well, we never had a concept for the story, just imagined some things on-the-go. Next time we do story-rich game we should have a concept on our hands, agree. Sadly, suffered from that not-that obvious mouse drag and drop myself. Looks like system MonoBehaviour methods “OnDrag” do not work that well and raycasting should have been done manually. Moving the walls / obstacles to a different layer and ignore them while raycasting from the camera sounds like a nice idea to me, thanks.