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Omony

228
Posts
10
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29
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A member registered Apr 30, 2020 · View creator page →

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Не, ну в целом, управление интуитивно понятное - бургер с чем-то мелконарезанным и половиной помидора я смог сделать ))

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Interesting idea. Matter never dies I guess.

Thank you for giving it a try! =)

Sadly we failed with game rules discussion so I just had to add something in the las hours I were able to work on it. The idea is that the island is composed of a grid with rules for mushrooms to grow. The “junk” (or “flowers”) is food - mushrooms grow faster there. We wanted to make a game about a spore-virus however the initial build was boring so I just tuned it up a bit with “mutations” (faster mushroom grow) and added some humor from the post-soviet 90-ties era and added a boat to escape the island before it is fully occupied. I guess if I make it less fast-paced with a larger terrain, a dynamically shaped collider for the mushroom grid and a random extraction point - that may ineed be a nice game. Thank you for playing anyway! =D

Join the club =D

Both options are win conditions. Your choice - whether to fight it or not. Thanks!

Looks like a promising adventure with Morrowind vibes at the begining.

Solid strategy, would be really cool on a smaller scale as a mobile game. I really enjoyed it. Well done!

Cool boss fight!

One mystic experience. Cool thing that you decided to create 3D assets by yourself with a voxel editor.

Robots shall rule the planet one day. Instead of mushrooms.

Interesting concept, beautiful island. =) Yet it’s hard to learn. =/ The controls are hard to grasp (had to learn that I should press the right mouse button myself). My RTX 2070 is 100% utilized which is unusual. And.. The other side is very scary. image.png

Totally on of the best submissions, made me finish the game in one try. Looking cool, plays cool. Well done!

Neat gameplay. It became obvious that the leach won’t die when the engine reported the Fatal Error. Still it was fun playing - like an endless runner - even with additional lanes!

Oh, wow. Shall check that with my other game that I stoped developed cause of this issue.

Well, mushrooms are radios because of Perestroika in the USSR like 32 years ago. It was a joke on the official TV and many people believed it since at those time there was only one trusted official TV. So the moral story is.. Do not trust everything you see, especially the mushrooms.

Plays well, an innovative idea.

Plays well, an innovative idea.

Feels innovative with the fact that boss is unbeatable and evolves endlessly each time you try to beat him.

Well - a unique experience with only questions and no answers. =)

The game idea is healthy - that just happens. I expected at least one or two dialogue options. And.. Well, that’s somehow opposite for the jam theme. At least.. Memories won’t die?

A solid rave experience. Just a well-made game, wish only I had full screen button in the webgl build. =)

Solid effects and overall feeling - feels like I’m in a 50-ties movie. Tried hard to get stolen by the aliens, found that the BRUK invasion failed cause of a critical bug in production. The aliens forgot to properly raycast from the BRUK controller and you can actually make the BRUK fly up high just by standing under him. I think saved the planet. =D image.png

A nice minigame with somehow unknown to me game mechanics - so I think it’s innovative. =) The music is too repetitive. =/

Necromancer on a roller board simulator. Looks like there’s a big plan ahead- well done and keep working on it. =) I got lost somewhere and failed to find a swamp or to fall out of a cliff.

They still find me even after I drop the light =( Too scary for me (got a scarejump at the start cause of that hand floating mid-air), still a neat game - well done! Plays nice in a browser - which is not that simple to achieve with lightning-based game.

At first glance I did not get it. Then I got the fact that I create the challenge myself! =) Actually the proper theme application with an innovative design.

Well, the concept is neat. Although it’s hard to judge or relate on what’s actually happening.

Too scary for me - so I can jump but what’s the point? =)

Nice game, got robbed out of everything again.

Nice tentacles mechanics - pretty cool and plays well. =) I wish only that character controls weren’t so physically based.

Neat game - what can I say more. Sad that it won’t go full screen properly.

That snail is so mean 😎

Well done! Though it’s hard to aim and shoot so I just dashed as far as I could =D Basically killed no plants.

Three button simple to master rally game the world needs! =) Looks epic, plays epic, feels full of content. At first I thought I have to switch the gearbox somehow. Then I realisied that’s not yet implemented - as well as the damage system. Still the controller and inertion makes it challenging and funny to beat the race.

The idea and implementation are great. =) Feels and sounds very mystic. However you need other people to play with you to enjoy this game. Failed to start the single player mode - somehow locked.

Looks cool, plays cool, sounds cool. The hobbyhorser is in town! Thanks for the webgl build. I was expecting the main character to won’t die. Still it died. So I guess the idea is that the player should help the character not to die.

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The loading screen is confusing - at first I thought that interactive connected dots behind the menu is the game. And to be honest I got bored by the first level - was too slow. =( So I did not see all the other levels presented on the screenshots. Still cool job - looks like a polished game if you remove that starting menu. However how the idea of “it won’t die” relates to the game?

Nice - a very satisfying feeling of destroying something. At first it was not obvious for me that you can choose weapons on left side and that the progress bar is recarging - somehow left with no weapons at all by not clicking the left bar. Cool that it runs in a web build!

A neat reading of the theme. Cool art-style. Was fun playing.