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REMEMBER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun to play | #15 | 2.744 | 2.824 |
How it sounds | #16 | 2.572 | 2.647 |
How it looks | #18 | 2.915 | 3.000 |
How well the theme was used | #21 | 2.172 | 2.235 |
Innovation | #21 | 2.344 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
if your gonna do textboxes covering the whole screen atleast pause thegame :P
the intro sound scared the living shit outta me!
Alright everyone! Since the overall results seem fine, I will be taking this project a bit further! As I mentioned in the VOID, i am not having that good of a time since I'm moving and stuff. When i have free time, I will be updating the game and do more levels, boss fights, fix levels and bugs, oh and also replace the messed up road thing. Thanks to anyone that took his time reading this. See you all!
and i hate my pfp logo and banner lol
Enjoyed this one! Had no problem running it. Played it till completion and the void! Great work & I reckon you should continue with it as you seem passionate! Thanks for getting the entry in & hope things have improved with you now :)
Ohhh super loud!!! instant jumpscare!! haha I just keep dying Im terrible at it ahahaha
Nothing like dying on the start screen. Great fun!
Nothing like dying on the start screen. Great fun!
Wait how did that happen lol?
Edit: Tried this game again with nothing else running and the game ran really well!
The game was a bit short as you mentioned in the ending credits, but it was a lot of fun, I would suggest a few small changes like health packs and not healing to full between scenes so that you can make it feel like you are moving your same character forward.
Great work!
quick note caused my machine to crash while streaming and running a bunch of other apps.
Pretty fun game overall, I liked the overall aesthetic of the game and the animations. It would have been nice if I didn't have to fight while reading dialogue, but I understand the time constraints.