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A jam submission

The Degenerating WarriorView game page

20 minutes till dawn in reverse
Submitted by twitch.tv/MatisseTec, twitch.tv/itsoik — 1 minute, 46 seconds before the deadline
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The Degenerating Warrior's itch.io page

Results

CriteriaRankScore*Raw Score
How well the theme was used#43.8333.833
Innovation#113.1113.111
Fun to play#132.7782.778
How it looks#222.6672.667
How it sounds#231.7221.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
unity

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Comments

(+1)

was very hard but after several goes it made sense and was pretty fun 

Submitted(+2)

watched Irish playing it on stream and it was super fast, in my pc it lags a lot but thats good cause with the other speed I would have lasted 1 sec, it is not an easy game nopenope, and I have no sound either, looks very good, haha at normal speed would have been one of those games I end up smashing keys out of control, good game!!!

Developer

We never got around to adding any sounds xD andi agree, the game can be kinda rage inducing, hehe, Thanks for playing!

Host(+2)

Nice entry! Would have loved a feckin' gun or somethin! Insanely difficult :D But great idea & nicely implemented. Thanks guys!

Developer(+1)

We were initially discussing having multiple weapon choices but as you could se with not even texture on main character, we kinda got hit by scopecreep and ran outta time. Thanks for playing, and hosting the jam!

Submitted(+2)

Reversed endless enemy waves game where you have to downgrade is something we discussed to implement as well. Nice to see it implemented. =D

Developer

We really liked the idea aswell and plan on working further on the game, Thanks for playing!

Submitted(+2)

Fun game, really enjoyed it!

Developer

Glad you liked it, thanks for playing!

Submitted(+1)

I loved the idea but the game is freezing when I'm asked to choose a downgrade :(

Developer

Thanks for trying the game, not sure why thats happening, try the webgl build, maybe that will help?

https://itsoik.itch.io/the-degenerating-warrior-webgl

whats you setup?

Submitted(+1)

Just tried it and it worked. I enjoyed it a lot! It has so much potential so keep it up!

Developer(+1)

Thanks for playing the game, glad the WebGL version worked (good thing i uploaded it cause it was done building 10sec after submissions closed :P)

Submitted(+2)

I think this game has potential to be really fun! I love the concept of starting at max level and having to choose which abilities to downgrade. It naturally makes the game harder without having to completely overwhelm you with enemies. Some feedback:

It was really easy to just pick one or two dump abilities to downgrade all the way (for me, shield and strength). The shield was pretty useless since it stops your movement and allows enemies to surround you and gaining XP is bad, and there weren't ever enough enemies to force me to need to kill my way out to survive. To fix this, maybe try to balance the abilities so there is no obvious weaker ones (maybe make the shield explode out and apply knockback to enemies, and increase the amount of enemies to force you to use the sword), and/or make it so an ability won't show up on the downgrade options if it is several levels below the other ones.

The sword hitbox was really small, and it was really hard to hit enemies without taking tons of damage. With no way to heal (probably? I didn't notice any way of doing so) and gaining XP being bad, it heavily discourages fighting enemies. Perhaps make the sword hitbox larger and add incentives for killing enemies (health drops?). Also, it was pretty difficult to tell when I've actually hit an enemy, so some clear visuals for that would be nice.

Overall, really cool idea for a game. I'd like to see you explore it further!

Developer(+1)

I use the same technique of dumping into a few, and str and shield are the ones I select most, dash is super important hahaha.

I totally agree, itsoik and I plan on taking this game further, there is a lot more in the game that we havent been able to uncover. The player health manager can handle health up so its just a matter of having something drop for it. 

One of the ways we were going to balance is to add more abilities, so you cant dump all the stats away in those. Whirlwind was added just today with our entire new ability system in place to add more a lot more easily!

As for the sword thing, that was actually a stand in that we were thinking of doing a shooting style game, but while debugging we tested with a quick sword and melee was from then on the way. I think maybe going the direction of a short ranged projectile, like flame thrower might make a lot of sense as there are a lot of bombs all over the place.

Thank you for the feedback and for playing! 

Developer

Thanks for awesome feedback. much of what you are pointing out are things we ran out of time on.
we plan on adding armor and trinkets as drops, healthdrops. more clear hit detection and feedback, a plethora of abilities and stats.
So that strength (which currently is N/A) increase damage for instance so reducing it would be bad