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twitch.tv/itsoik

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A member registered Jan 28, 2022 · View creator page →

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well, dodecahedron world, but ill take it :D
Thank you for playing!

Thank you for playing! 

Thank you for playing!

more weapons varieties are in the works ;)

Thanks for playing! 
tutorial smutorial :P
that a good idea, any potential continuation will definatly have more instructions :D

btw. game masively updated since this comment :D

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it was hard but i liked it :D (thats what she said LUL) 
the problem was primarily that i managed to get 3 dudes across, but game never progressed


this level 

CTRL+W .. i keep closing the damn tab :S

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are there more than 2 levels? i like the gravity shifting ( did not get past level 2 or 3 even though i got 3 dudes)


this level 

Thanks for playing! 
There is an (ever increasing) possibility i do just that :D

I missed an oportunity by not making levelup and/or start menu radial :(
honestly i forgot about the theme :P
dash is a good idea.
There are 12 rounds
Thanks for playing! 

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Thanks for playing! 

Thanks for playing!

thank you for playing!
i thought the jam was over so i have a few more horus to day to polish.
i completely agree with the radial aspect, see if i cant figure out something more.

ui will get some polish today:)

thanks for feedback!

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🐸🐸🐸🐸🐸🐸

ohh sorry i didnt get the memo

i got 150! 

(3 edits)

huh. it should not have any collision like that. thanks for photo, ill investigate

edit: i just tested and even if i hug the door it doesnt get stuck for me, weird

edit2: i just tried like 5 times, i cant replicate it 

>Fuse box closes entirely in one version and stops halfway

- I didnt get this when testing before upload or just now. could you have alt-tabbed/hit escape during it closing? the statemachine is an afterthought and not super well implemented :P

>Graphics compression artifacts?

- the WebGL for sure has this, downside of squeezing a 1.6gig game into less than 200MB :P webGL also for some reason does not include the HighLight asset we used for that.

>No outline, no hot cursor, no visible sparks.

- in the webGL, there are missing things i dont know/have control over (yet), but i also didnt see any missing sparks. this is weird.

>Finally, I swear I could hear a dog, After one comment about pets

- i have worked very little on the story, my group partner handled most of that and honestly i cant remember any comment about dogs :P but i can ensure you there are no dog audio :D might be a compressed audio glitch - i could not hear any barking, however i like this idea, maybe a future implementation xD

> display a "score" of how many of the tablets

- super easy, but its a bit against the design intensions. however i could add it to the "end credits" something like: "you found x of n story elements"

>All told, quite a good job for a class project!

-Thank you! :D

The project is coming to a close (deadline 1st.dec). We are required to also deliver a video of us playing the game, so in case there are game breaking bugs, we still have something the prof can reference- however, i dont want to deliver a bug riddled game either so im grateful you took the time to both play and provide feedback! :D

Thank you so much for all your feedback! it helps alot!

i dont think i will spend alot more time on the game until deadline, unless something is absolutely gamebreaking (maybe just the "you ffound x/n story elements" in credits, i like that idea :D )

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>  (maybe 135 degrees total?)

- close enough :D (around 65 in x and 70 in y)

> because my monitor is slower than theirs.

- thats kinda hilarious xD

> Purely blind clicking! Since the mouse doesn't lock to the canvas, 

- ahh, yes i had to use notepad-trick :P basicly the same as you did except i use notepad above the game so i know where the cursor is, but such an annoying bug to experience anywhere!


> I'm kind of amused that I made this choice and then uncovered a bug

- im glad you were amused :P and even more glad that you reported it! would have been bad if the professor got stuck there thinking it was game over or something :P

> "No trigger" is why I tried the download

> await the update

- BOTH webGL and executable are playable WITH endings now!

(webGL max texture size 512x512px vs 1024 & 2048 on executable) webGL doesnt look as bad as i expected, but alot worse than the executable 

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oh i misunderstood, you were actually completely stuck after removing, and inserting the fuse? oh man - i am sorry. very little changed from build 2>3, build was done in a rush and i didnt test it :S

im amazed you actually managed to get to press something in the elevator even :P

i must remedy this immedeatly!

just to confirm, the WebGL is playable (though has no trigger for the ending :P)

i shall debug and fix the mentioned issues and upload build 4 today :D

thank you again for making me aware of this!

Thanks alot for your feedback. 

- The cursor should be fixed in next build. 

- Mouse sens setting is also added in next build.

There is more to do after the fuse box, did you visit the kitchen?

The movement, i agree, is a bit clunky - the focus for the course was interactivity so we didnt spend alot of time on finessing movements. 


Thank you for playing, and again, for the feedback!

Appreciated!

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if you mouse gets captured, press "ESC" to release it

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theres no back button on options page? :P there was only one enemy or did i miss something? i also climbed to the top of the building to see if there was anything more xD

cant rate due to pc bug

if your gonna do textboxes covering the whole screen atleast pause thegame :P

the intro sound scared the living shit outta me!

freaking loved this :D

cant rate due to buggy pc

not able to rate due to buggy pc

(1 edit)

not able to rate due to bug in my pc doing ghost input 

This game is one of my favorite this game jam

needs a mouse input sens slider xD other than that awesome!

awesome!

was it supposed to force you to the right constantly? very difficult when i can only input left and jump. good job

was it supposed to force you to the right constantly? very difficult when i can only input left and jump. good job

it was fun!

No idea whats going on

that is the most innovative gameJam submission ive seen! awesome work!

Very difficult game, i was only ever able to convert one skull to a minion. enemies bullets are too fast for such a small area and the time it takes to convert to minion is too long. other than that i like the style and the music was nice

Thank you for hosting the Jam Jern! fecking looking forward to the next one!

We never got around to adding any sounds xD andi agree, the game can be kinda rage inducing, hehe, Thanks for playing!

We were initially discussing having multiple weapon choices but as you could se with not even texture on main character, we kinda got hit by scopecreep and ran outta time. Thanks for playing, and hosting the jam!