well, dodecahedron world, but ill take it :D
Thank you for playing!
twitch.tv/itsoik
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>Fuse box closes entirely in one version and stops halfway
- I didnt get this when testing before upload or just now. could you have alt-tabbed/hit escape during it closing? the statemachine is an afterthought and not super well implemented :P
>Graphics compression artifacts?
- the WebGL for sure has this, downside of squeezing a 1.6gig game into less than 200MB :P webGL also for some reason does not include the HighLight asset we used for that.
>No outline, no hot cursor, no visible sparks.
- in the webGL, there are missing things i dont know/have control over (yet), but i also didnt see any missing sparks. this is weird.
>Finally, I swear I could hear a dog, After one comment about pets
- i have worked very little on the story, my group partner handled most of that and honestly i cant remember any comment about dogs :P but i can ensure you there are no dog audio :D might be a compressed audio glitch - i could not hear any barking, however i like this idea, maybe a future implementation xD
> display a "score" of how many of the tablets
- super easy, but its a bit against the design intensions. however i could add it to the "end credits" something like: "you found x of n story elements"
>All told, quite a good job for a class project!
-Thank you! :D
The project is coming to a close (deadline 1st.dec). We are required to also deliver a video of us playing the game, so in case there are game breaking bugs, we still have something the prof can reference- however, i dont want to deliver a bug riddled game either so im grateful you took the time to both play and provide feedback! :D
Thank you so much for all your feedback! it helps alot!
i dont think i will spend alot more time on the game until deadline, unless something is absolutely gamebreaking (maybe just the "you ffound x/n story elements" in credits, i like that idea :D )
> (maybe 135 degrees total?)
- close enough :D (around 65 in x and 70 in y)
> because my monitor is slower than theirs.
- thats kinda hilarious xD
> Purely blind clicking! Since the mouse doesn't lock to the canvas,
- ahh, yes i had to use notepad-trick :P basicly the same as you did except i use notepad above the game so i know where the cursor is, but such an annoying bug to experience anywhere!
> I'm kind of amused that I made this choice and then uncovered a bug
- im glad you were amused :P and even more glad that you reported it! would have been bad if the professor got stuck there thinking it was game over or something :P
> "No trigger" is why I tried the download
> await the update
- BOTH webGL and executable are playable WITH endings now!
(webGL max texture size 512x512px vs 1024 & 2048 on executable) webGL doesnt look as bad as i expected, but alot worse than the executable
oh i misunderstood, you were actually completely stuck after removing, and inserting the fuse? oh man - i am sorry. very little changed from build 2>3, build was done in a rush and i didnt test it :S
im amazed you actually managed to get to press something in the elevator even :P
i must remedy this immedeatly!
just to confirm, the WebGL is playable (though has no trigger for the ending :P)
i shall debug and fix the mentioned issues and upload build 4 today :D
thank you again for making me aware of this!
Thanks alot for your feedback.
- The cursor should be fixed in next build.
- Mouse sens setting is also added in next build.
There is more to do after the fuse box, did you visit the kitchen?
The movement, i agree, is a bit clunky - the focus for the course was interactivity so we didnt spend alot of time on finessing movements.
Thank you for playing, and again, for the feedback!
Appreciated!