really satisfying game, especially when chaining together explosions! I like all the visual and sound effects when clicking on the numbers, it almost feels like digital bubble wrap HAHA
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ComaX - Match & Combine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 3.694 | 3.694 |
Polish | #8 | 4.118 | 4.118 |
Innovation | #8 | 3.471 | 3.471 |
Fun | #10 | 3.529 | 3.529 |
Theme Interpretation | #10 | 3.824 | 3.824 |
Visual/Audio Design | #16 | 3.529 | 3.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What new engine or tool(s) did you use?
Godot
Comments
I've always tried to avoid games like Bejeweled, but this one is a really good and solid entry! It took me a while to grasp how the game worked (maybe it's just me being bad at maths), but is really fun. It's really addicting to see a lot of numbers go down to zero! I bet this game would be a hit on mobiles. Graphic-wise is very basic, but I'd love to see a full, polished version of the interfaces. You did an amazing job!!
Edit: I finally managed to get all 8 gems! I love the game
Thank you very much. Yes, i expected that the look of the game could associate it easily with these typical "mobile-games", what's usually not the most liked kind of games in jams :-D But thought for a first try with godot, that kind of game should be not too difficult and doable in time.
No worries: You are not the only one who has problems with understanding the rules at first. Definitely have to revise that part. But very happy, that you finally solved it and that the game got anyhow pretty positive feedback so far :-)
After getting to grips with the rules, I think this is perfect. This would be an instant hit if released on mobile. Honestly a flawless creation!
Thank you very much for the kind words. Yes, i actually just wanted to make a simple WebGL game, but was surprised, that Godot out of the box also made it playable on touchscreens. Because of all that positive feedback so far, indeed could plan to release as mobile game. (Even if that was actually not the plan at all for a simple first-try project of godot^^)
Great to hear. Honestly a very addictive little gem. The only thing I'd check is if there is meant to be a fail state if one of the box's can't be opened because it's been isolated from all other areas. Only had it happen once but I feel like if the end goal requires all 8 opened, then you should have either a fail state or have it effect the score when all the others are opened.
Thank you for the feedback, that's helpful.
Yes, I'm aware of this, and it is kind of "handled", but definitely not the smartest solution from users view... Currently, if you are in such a state, you have to click on them (what costs 10 coins each time, because it's the start of a new turn) until you don't have enough to start a new turn, and game ends. So you kind of "in the end" are "punished" because you see your coins decreasing (and because of the incrementing turns also the score) if not played well enough before :-D
And additionally on the other side, if you have revealed all 8 gems, you get points for each one of them, as well as an extra (huge) bonus, for solving it completely.
But you are right, if i try to identify such states internally as "fail-states", could do the same logic automatically and directly show the game-over screen, what should be less confusing for players. Thank you :-)
Took me some time to fully grasp the rules (I cant jump back?!), but then I had a lot of fun. This is one really good entrance.
My highscore is 67258.
Thank you. Yes, you can click each one only once per turn. If you want to hit it multiple times (or with a higher number), you have wait for the next turn and/or try to approaches from a more fitting neighbor or let it explode from them.
I know, rules are a bit complex at the beginning (have to think about make them easier to understand), but as soon as you got them, there are actually different strategies (but i by myself am also still not fully aware, which one is the best, even after playing 100s of rounds during development ^^)
Love games like this. Strong theme interpretation, visual/audio design and polish! I'm gonna blame me being sick on it taking me a bit to figure out exactly how the game works. But a solid submission!
Thank you very much. Just watched it. That was a really helpful feedback!
Seems i should revise my rules a bit, maybe even a small tutorial would help or so. Guess the main problem, which confused you the most, was actually only, that you've put a bit too much focus on trying to match the numbers instead of the shapes, colors and borders^^
But glad that you at least played it through :-)
I looove these kinds of Bejeweled-style puzzle games. This has absolutely nailed it for me. The sound is pleasing, and it's an interesting twist on an aged genre that doesn't feel like it had an awful lot of twists left. I also love the literal interpretation of "strength in numbers" - we did very similar in our entry! ;)
All in all a very addicting, enjoyable entry. I'll certainly be revisiting this in the coming days/months for some chill gaming time.
Congratulations on the solid entry!
Fun game! And the visuals are really readable and easy on the eyes. People with bad eyesight like me will be thankful.
Fun little game. Honestly, I have no idea what the best strategy is, but it's oddly satisfying to just click on numbers and hear popping and coin sounds!
Lovely Game something i can play on while on the road and not get sick of it kind of vibes
Clever game once you understand it, I got into a competition with a friend to see who could get the highest score!
Very polised, congrats :)
Love the way the visual and sound effects scale with the point multipliers
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