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A jam submission

Misguided MissileView game page

Fly a fighter plane and avoid enemy missiles. Use your skills and reflexes to survive the war zone.
Submitted by Drake — 10 days, 21 hours before the deadline
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Play Misguided Missile

Misguided Missile's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#372.4292.429
Polish#412.1432.143
Innovation#412.2142.214
Visual/Audio Design#432.3572.357
Overall#472.1572.157
Theme Interpretation#611.6431.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What new engine or tool(s) did you use?
Gdevelop

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Comments

Submitted

Cool, fun and unusual arcade game. Simple and functional. The scope is really small but it's better to have a finished small game than a poorly executed, half-finished big game.

Submitted

I like the idea! Visual/Audio design seem to be the strongest here. It might just be me, but I found the difficulty ramped pretty quickly, at least given the controls. It seems targeted towards mobile users, so on pc I might have preferred something different. Being chased caused fun tension, but I just found it difficult to make too far into the game. There was an addictive quality that made me want to see my highest score though. 

Submitted

I did live stream the game if you want to see my reaction.

Submitted

The idea of this game has potential, but I think the game will be better with more polish

Developer (1 edit)

Thank you for such a motivating comment.

TBH this is my first game and I'm trying to improve my game with time whenever I am getting a new idea I'm trying to implement in the game and as I'm learning new things I'm fixing the mistakes that I am realising I have been doing.

Submitted

I think the idea is interesting. I did not like the controls. I would've liked to have it just use WASD or arrow movement instead.

Controls seem like they're better suited for mobile. Interesting concept though!

Developer (1 edit) (+1)

Thank you for the encouraging comment.

Yes, I had made the game targetting mobile in mind but I will be implementing WASD as well.

This doesn't seem to be related to the theme.

Developer

The theme of this game jam states "Strength in Numbers" and in this game the main objective of the player is to dodge the missiles and make them collide with each other so it's not possible if there is only one missile locked on the player. So as the number of missiles increase the player have to dodge all of them and the chances of making the missiles collide with each other also increases - "Strength in numbers".