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We must Go North's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5 | 3.750 | 3.750 |
Theme Interpretation | #6 | 4.250 | 4.250 |
Innovation | #19 | 3.000 | 3.000 |
Overall | #23 | 3.050 | 3.050 |
Polish | #43 | 2.125 | 2.125 |
Visual/Audio Design | #46 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What new engine or tool(s) did you use?
Godot
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Comments
I really liked your submission! I live streamed the game and there were times that felt nice and tense, I wasn't sure if I was going to make it another 10m but I did end up beating the game! Cool ending and leveling system! Idk if you plan on continuing development of the game, but it might be cool to add safe houses you can heal up or find weapons in, but would have their own HP and fall apart if you staid in them too long. Great submission for this jam!
Fun game! Similarly, I had trouble with seeing the bullets (especially on the grass terrain)
Very fun to play, I played the whole thing! As a little of feedback I'd say that you can try to make the bullets way bigger, and with better contrast with the background. I could barely see them when I was on the grass!
Anyway, thanks for the game and congrats for the submission!
Fun game, and a cool interpretation of the theme! I love this genre and could easily sit here playing for hours
Main takeaways would be:
1. It could do with more polish (going too much to one side puts you on the godot gray)
2. Feels strange that you can just go straight over water! It would've been nice to have some more interactivity in the game
Congratulations on your submission. I had a lot of fun with this! :)