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icecreamsoft

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A member registered Dec 29, 2018 · View creator page →

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Hello, hobby developer looking for project/team to join and help out. Working mainly with 2D game frameworks (pixel art games, visual novels, etc) - but willing to learn new things.

I would prefer:

- Small core team size (like 2~3 people)

- Good communication

- Self-driven, passionate

- Long term partnership (if we work well together)

Things, I probably cannot do:

- Full 3D games

- Horror / Gore genre

A plus:

- Story-driven games

- Japanese / Korean language?

Fun game! Similarly, I had trouble with seeing the bullets (especially on the grass terrain)

Fun game. Once I see more than 2 enemies on the screen, I am toast though : D

Fun little game. Honestly, I have no idea what the best strategy is, but it's oddly satisfying to just click on numbers and hear popping and coin sounds!

Thanks for the feedback!

Yeah, the strategy portion is always a hard thing to tune. Especially with a limited time frame, like a gamejam environment. I think it may need more practice to get a better feel of balancing.

Regarding some explanation of why you are losing abilities - the game is essentially an RPG played out-of-order in terms of storyline. As a result, you gain upgrades when the storyline time moves forward, but you are essentially losing upgrades when the story progresses backwards. (Like, if you choose to upgrade X ability in chapter 9, you no longer will have that ability for the previous chapters)

Obviously, I need to work on a bit more on explaining it better in the game though.

Yeah, so it looks like I needed to spend more time adding more explanations about that in the game. But yes, it is intentional, the game basically alternates between 2 timelines, one starting from the last chapter moving backwards, and the other starting from the first chapter moving forward. Eventually the end of the game is actually the middle of the storyline.

I felt the need to experiment with the idea that maybe the middle of the storyline is actually the hardest part in RPGs, since you are not as maxed out towards the end of the game.

But apparently I need to work more on presentation. Thanks for playing and for the valuable feedback!

Overall, very polished and great design. Kind of reminds me of vvvvvv, in that doing something simple like, getting across the room, is so hard.