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Overseer - Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #19 | 3.518 | 3.889 |
Audio (Does not apply for Physical Games) | #21 | 2.814 | 3.111 |
Overall | #21 | 2.915 | 3.222 |
Fun Factor | #22 | 2.613 | 2.889 |
Visuals | #25 | 3.015 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
I used music from Joker and random pictures from the internet
Did you use choose from one of the optional secondary themes?
Responce
Does your game contain 18+ content (Nudity, Gore, Language)?
nope
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Comments
This is an interesting project, but I found myself thoroughly confused as to what was going on most of the time. From the looks of things there was a lot going on with the upgrade system, and all the different combat formations that displayed during conflicts, but without any tooltips or popup explanations for the upgrades I was choosing, or the sliders I was adjusting, I had very little understanding of what any of it meant.
That said, a city and resource management simulator is a great fit for a Kaiju game, and I think with some more time and work, this could be quite a good game, I just found myself confused most of the time. Also, just a side note, I found the time system a bit frustrating. Leaving it on normal speed involved too much waiting for anything to happen, but if I put it on fast-forward, it was super easy to miss events when they popped up. Having events stay open for longer, or auto pausing and allowing the player to respond could be one solution for this.
Keep up the good work!
Neat game, but could have used a bit more feedback on what was happening. Also, the graphics were pretty good, but the blur was so intense the whole game was just blurry while playing it. Definitely get points for originality as the management aspect was interesting and stands out from what I've seen so far in the jam.
Hey there!
In the tutorial, I forgot to mention that the camera can be moved with the mouse wheel, so the blur is not static and changes depending on the position of the camera. Thanks for the feedback.
Wow this is impressively deep for a game jam game. Nice job especially for a solo project.
This is very ambitious for a solo submission! Obviously it needed more time/people, but the amount of features and level of polish you achieved solo with such limited time is really impressive.
You should absolutely be proud of this submission, great job :)