The core idea is really interesting. It has tricky for me, once you get to a certain height it just takes too long for the shield to get back to the top and the field is too dense so it kind of becomes a challenge of staying near the bottom with going too far. The music loop was too short, I think it could have benefited from something longer. Fun game!
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Shield of Thorns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #12 | 3.814 | 4.000 |
Fun Factor | #24 | 2.479 | 2.600 |
Audio (Does not apply for Physical Games) | #27 | 2.098 | 2.200 |
Overall | #27 | 2.670 | 2.800 |
Visuals | #29 | 2.670 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Miyaki: Programmer, Artist, SFX Artist and Takago: Music Artist
Did you use any third party assets, if yes what assets did you use?
None
Did you use choose from one of the optional secondary themes?
None
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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