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Helldrome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #25 | 2.818 | 2.818 |
Originality | #28 | 3.000 | 3.000 |
Visuals | #28 | 3.364 | 3.364 |
Fun Factor | #29 | 2.636 | 2.636 |
Overall | #35 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Videogame
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Freesound.org for SFX. Opengameart.org (public domain ones) for weapon and tileset
Did you choose from one (or more) of the optional secondary themes?
N/A
Does your game contain 18+ content (Nudity, Gore, Language)?
N/A
Was this game made within the jam's development period?
Yes
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Comments
Feels like one of those games you would play in one of those old physics games back in high/middle school. A decent way to kill a short amount of time.
Great monster designs and atmosphere. Only thing I'd change is how the camera zooms in and out. I managed to finish all the waves!
GG YOU WON
Thanks for the feedback, after the gamejam when i expand on the game ill fix the camera zoom forsure!
I liked the visuals and how things get really wild after wave 1.
I found the camera "zoom in" to be a bit too much when on the ground. It made me want to completely avoid the ground all together.
Thanks for the feedback, for updates after-jam I'll make it so the camera doesn't zoom too far in when on-ground.
I like how the camera zooms out when you fly, it helps make combat manageable!
Nice one, though when I'm on the ground, it feels that the camera is a little too close, so it's difficult to see the surroundings. The camera range when I jumped feels more comfortable~
great game,
i realy like the art but the camera is realy close to you so its hard to see everything that is hapening
is it when the player's close to the ground? Or when the player is flying aswell?