Play game
PitchBlack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #9 | 3.556 | 3.556 |
Visuals | #10 | 4.111 | 4.111 |
Originality | #11 | 3.667 | 3.667 |
Overall | #24 | 3.222 | 3.222 |
Fun Factor | #31 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
All Assets used are in the description
Did you choose from one (or more) of the optional secondary themes?
I used the Found Footage Secondary Theme.
Does your game contain 18+ content (Nudity, Gore, Language)?
Not Applicable
Was this game made within the jam's development period?
Not Applicable
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the atmosphere! The low visibility and having to rely on audio cues are really cool features. I think the concept and game mechanics are really great! I'm a big fan of horror that doesn't rely on jumpscares.
Thanks you very much
OMG I LOVED the atmosphere! The Kaiju scared the heck out of me!
I don't think the Kaiju could damage you and he wasn't actually hard to record when you found him, but the emotional response was still there.
I think the map might be a bit big, I think it was stylistically quite cool, (I loved the touch of the stop signs at the borders), but it takes a long time to find the Kaiju and a long time to bump my way back to the entrance. It does amplify the atmosphere to poke around the fog, so it's a difficult tradeoff...
It's a solid entry that stands on its own as an experience!
My team is also curious about how you approached recording through the fog, our game is similar in that it has a photography mechanic where we had to utilize a very limited overlapping area detection sphere with hard blur on it to connect where was recordable or not. I'd be interested to know what your approach was to stopping the player from recording the Kaiju from the entrance pointing into the fog?
Well the Kaiju is actually constantly moving so it's never in the same place, and I was kinda iffy on adding attacks since I thought they looked corny at the time. As for how I did the fog, Unreal utilizes Post Process and I simply applied it to the character. You could even set the distance between the player and the fog, and from experimentation, I learned that by applying a zoom, the fog will move with the camera, making it look like you can see beyond the fog when you're recording.
Had to mess with the settings a little but the end product turned out great.
I think the design of the kaiju here is the real standout. Spooky, alien, horrific, well suited to the environment. Nice job
Thank you
Super atmospheric, great idea for a game too. You used the secondary theme in a very good way.
Thank you
I liked the design and atmosphere to this. Good work!
Just to let you know, found a spot just to the left of the platform where the game starts where you can fall off of the ground into a little nook of the terrain. I got stuck there and had to restart.
I plan to fix that softlock zone once the jam is over
Very original idea! The kaiju design was very creepy and the audio direction when it pops up was definitely unsettling. Nice work.
Thank you