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HELLDAWG
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I like the colorful design of the game, and the soundtracks. Gameplay wise I would suggest having a bit less bullets so its easier to dodge them. The first wave of bullets that spawns on the map during the first boss fight for, example, could have a visual indication on the bullets about to spawn before the bullets spawn on the map. This way the player doesn't get damaged by being on the wrong spot of the map at the wrong time.
I like the colorful design of the game, and the soundtracks. Gameplay wise I would suggest having a bit less bullets so its easier to dodge them. The first wave of bullets that spawns on the map during the first boss fight for, example, could have a visual indication on the bullets about to spawn before the bullets spawn on the map. This way the player doesn't get damaged by being on the wrong spot of the map at the wrong time.
An awesome game. I liked the classical Chinese aesthetic in the game. I enjoyed going around and eating people or playing the peaceful way. It would be cool if there were more in-game or in-universe effects of eating too many people or playing the pacifist way. For example, pictures on the wall depicting Nian as either a violent monster or a chill monster. But that would be best for a future update if you plan on expanding on the game after jam!
Hi, I'm looking to join a team as a Programmer for this gamejam.
My discord is unknown_chan#0347
https://unknown-chan.itch.io/pocket-killers (This is my top game I've made)
Yes I have plans for that. The chapters for each killers all revolve around their story. As of right now, the game is in Beta edition, so the Alpha build which I'm working on will complete the chapters.
In the character bio for the characters, there's a brief backstory about those characters and their past. The character Bio's backstory is linear to the game's chapters.