Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HELLDAWG

91
Posts
5
Topics
40
Followers
139
Following
A member registered Sep 28, 2017 · View creator page →

Creator of

Recent community posts

just added

scrapped

wazzup

I like the colorful design of the game, and the soundtracks. Gameplay wise I would suggest having a bit less bullets so its easier to dodge them. The first wave of bullets that spawns on the map during the first boss fight for, example, could have a visual indication on the bullets about to spawn before the bullets spawn on the map. This way the player doesn't get damaged by being on the wrong spot of the map at the wrong time.

I like the colorful design of the game, and the soundtracks. Gameplay wise I would suggest having a bit less bullets so its easier to dodge them. The first wave of bullets that spawns on the map during the first boss fight for, example, could have a visual indication on the bullets about to spawn before the bullets spawn on the map. This way the player doesn't get damaged by being on the wrong spot of the map at the wrong time.

(1 edit)

Nice arcade styled game, a bit too easy to die however. Sometimes the shooting button dosn't work even when I hold down.

Awesome destruction and level up mechanic! It's so fun to rampage around the town.

This was fun! The story is compelling and reminds me of a classic RPG game back then! 

UPDATE: FOUND TEAM

GG YOU WON


Thanks for the feedback, after the gamejam when i expand on the game ill fix the camera zoom forsure!

Thanks for the feedback, for updates after-jam I'll make it so the camera doesn't zoom too far in when on-ground.

The dodge mechanic is hard to get the hang of. I love the 2.5D feeling. I think this game could be expanded, such as multiple Kaijus each with their own ways of attacking.

A fun little game! I like how each monsters have their own levels and ways of attacking. It's a simple but fun game.

hello, thanks for the offer. However i am currently teamed with a composer/sfx designer for thid game jam. However, i was wondering if you guys could also use a composer/sound designer maybe both of us can merge teams?

is it when the player's close to the ground? Or when the player is flying aswell?

An awesome game. I liked the classical Chinese aesthetic in the game. I enjoyed going around and eating people or playing the peaceful way. It would be cool if there were more in-game or in-universe effects of eating too many people or playing the pacifist way. For example, pictures on the wall depicting Nian as either a violent monster or a chill monster. But that would be best for a future update if you plan on expanding on the game after jam!

(1 edit)

Hi, I'm looking to join a team as a Programmer for this gamejam.

My discord is unknown_chan#0347

https://unknown-chan.itch.io/pocket-killers (This is my top game I've made)

Awsome MMO game, so-far. I think it would be cool to have more interactions for the people. 

good luck!

(1 edit)

A hidden gem, takes me back to the Temple run days! You should make it a mobile game one day

This is a awsome FPS. Reminds me of a surreal MSDOS Postal 2 game! 


You got a great game setup so-far. I would love to see the game expanded!

The colors are amazing, and its very well made

The visuals are awesome, and I like the various ways you can fight, from the guns to landmines, etc.


One thing I would fix is to make it possible to shoot while walking.

How do I attack? I would recommend having a tutorial level or something that let you know the control

(1 edit)

Intresting game! Reminds me of the game I'm working on in-terms of color.


I do find it a bit difficult to combat those wolf. Maybe in future version make diagonal walking possible? So the control is easier

(1 edit)

Yes I have plans for that. The chapters for each killers all revolve around their story. As of right now, the game is in Beta edition, so the Alpha build which I'm working on will complete the chapters. 

In the character bio for the characters, there's a brief backstory about those characters and their past. The character Bio's backstory is linear to the game's chapters.

Saw it on newgrounds, loved it

A very cute game to play. Really has that cute retro vibe to it!

Glad to see it doing well after GBJAM!

One of those horror games that stood out to me. Watched @Funbasealpha played it on his livestream

Hype

Thanks for playing my game! Next one will have more I can promise you that.

Interesting game. Haven't finished it but the story is very interesting, and a bit disturbing, which is good.

Very interesting so-far, this is going to be fun

I'm glad you enjoyed it!

This will come in handy! Thank you

Thanks for the feedback. A gameover screen would come in handy for the future version. This game will be one of my major projects after the jam too.

Difficult game but a fun challange. Well done!

Thanks for playing. I'll keep the feedback in mind. It seems a lot of issues come from finding survivors in a large map setting. I'll fix that part forsure for the update after the gamejam.