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A jam submission

Shooty Shooty Plane GameView game page

Shoot planes!
Submitted by synsugarstudio (@Bloodyaugust) — 14 hours, 2 minutes before the deadline
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Shooty Shooty Plane Game's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#2642.4003.143
Presentation (visuals)#2672.4003.143
Overall#2742.4003.143
Theme#2842.4003.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Made it to 110! Nice idea, after I got the hang of it, it gets much easier and powerups start stacking around you. Music and SFX would benefit it a lot. Pretty addicting fun game.

Developer

Nicely done on the high score, and thank you for the kind words! Music and SFX were definitely planned, but quick to the chopping block once time really started to crunch. 😅

Submitted(+1)

A nicely polished little game! I love the enemy variety and power-ups. Those yellow planes are deadly though!

Did you _ a word, or did you really make this in only 8 hours?!

Developer

Yeah, there was definitely some balancing that needed to occur that I, unfortunately, didn't quite have time for. 😅

I really did make this in 8 hours! A little bit of Friday night, and a ~5 hour stretch of Saturday. Super tight scope, some truly horrid lines of code with extremely brittle assumptions, a lot of familiarity with godot, and more ruthless scope cutting made it possible, but only just. It was my birthday weekend (and I'm in the US so I lost a lot of time due to work on Friday and the 9am deadline Sunday), otherwise I would've dedicated a lot more time to it.

Submitted(+1)

A pretty good game. It is difficult but I think it would be enjoyable to get good. Good job!

Submitted(+1)

Great game some sounds would have made it amazing.

Developer

Agreed! This was the next thing I was going to tackle but ran out of time. 😭

Submitted (2 edits) (+1)

Really nice! Great use of the assets. Also nice job on the pathing of planes, it's was random but predictable at the same time which added to the complexity of the game. I also had a sort of strategy for saving my pickups for when I needed them which also increased complexity since I didn't wanted to hit the medkits too early haha. 

Developer

Thanks so much! It was nice that I could stay in just one asset pack. 😊 I'm glad you took that strategy! I did too. I think it's a natural evolution, since the powerups are on a timer, as opposed to a %chance drop from killing enemies. I think it offers more interesting gameplay. I'm glad you enjoyed it!