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Squadron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #41 | 3.846 | 3.846 |
Overall | #81 | 3.410 | 3.410 |
Theme | #107 | 3.308 | 3.308 |
Concept (gameplay) | #114 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That is so trippy! It definitely takes some getting used to you turning the ship and everything else moves rather than you moving across the screen. Not sure how to feel about it just yet because on the one hand it is a unique experience and makes it feel more 3D like it has depth but on the other it can be quite disorienting since my shots don't travel all the way if I try to shoot quickly (not sure if this is designed or the object pooling recycling the shot to soon?) and I am used to always facing "forward" to shoot but I am not, I am facing a direction so have to correct myself. Meaning, the marriage between wanting to be 3D but staying like a top-down 2D shooter gave me mixed signals making it challenging to target my enemies and survive.
interesting way to control the player ship(s) for a shooter! recovering some ship buddies after almost losing feels nice; fun little game!
Good classic fun. Loved the visuals, though it was hard to pick out the allied ships at first.
Nice spin on the theme. Took me some getting used to the movement. However I lover the visuals, only thing to add would be a CRT effect. Nice one!
Once I got used to the way the game moved it wasn't bad. I had two issues, one is the friendly fire. It can be hard to tell your ships apart from the enemies and I blew a lot of them up. The second is that your fire de-spawns when you fire again and I didn't notice that until after playing for a few minutes.
The visual presentation was top notch, love the way it looks!
I love the aesthetics, but the controls are way to unprecise I think.