Nice, shump but with a slightly evil mechanic as you grow bigger when you take damage.
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Star Destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #114 | 3.281 | 3.281 |
Overall | #116 | 3.115 | 3.115 |
Theme | #123 | 3.094 | 3.094 |
Concept (gameplay) | #126 | 2.969 | 2.969 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I'm kinda missing a point, but why would you shoot the enemies, if it just makes the game harder because you get bigger? A little bit too hard for me, but not bad at all! Appreciate all the different ways enemies can shoot at you.
You can shoot, but it's basically a game of avoidance. I enjoyed it, although I thought it was quite a challenging setup to get bigger when attacked.
Nice little bullet hell game. I dislike how if you get hit once you basically make the game permanently harder, but the visuals are implemented very well. Hope you get around to sound design at some point!
Fun and addicting bullet hell game. It has a good theme implementation.
My only problem was that you had to use the mouse to shoot (you probably used "Fire1" in Unity), it would have been way easier to learn and use, if I could use a keyboard button. Or as a compromise using the mouse to direct the bullet.
Interesting mechanism and nice use of the assets! Fun game, even though I kept losing :)
The growth element adds a nice twist to an otherwise common genre. Nice!
Pretty fun game. I've made something like this is an older game jam but you did a better job at it. Great work! Keep it up!
I like the idea that you won't be defeated once you get hit instead you get bigger.But I think the left-mouse-fire design is unnecessary. Maybe auto fire is more appropriate.And I wonder is there any method to be smaller in this game?Otherwise this game will be more and more difficult.Sorry I's not good at top-down shooting game.It's really hard for me.
First of all thank you for sharing your opinions. We are highly aware of the difficulty being too high to play and will lower the scale after the jam ends. Space will be the shooting button in later versions. We planned to ad upgrades including making the ship smaller and changing attack patterns but couldn't afford the time in the jam :") Thanks for playing <3
Indeed, we have similar concept, but your polish is better :).
Very fun! I like that you used the theme as more of a punishment for the player than a game mechanic to be utilized, it feels more interesting and fits really well.
Other than movement, I couldn't figure out the controls. Is there no way to shoot back?
I've always liked the idea of games that get harder the more you fail, a la Demon Souls lol. The gains in size definitely make it a little harder to dodge. Could maybe have scaled it a little bit more, though it was still hard regardless lol
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