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Brave Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #49 | 3.733 | 3.733 |
Overall | #77 | 3.444 | 3.444 |
Theme | #84 | 3.467 | 3.467 |
Concept (gameplay) | #109 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a little to easy to die and I don't know if I got hit by the ghost or lost ammo but I could not do anything after that. I reloaded and try again and it looks like the ghost prevents me from shooting...There's a lot of information being sent to the player and not enough time to digest it. I recommend slowly introducing more enemies and allowing to level up maybe twice before throwing loads of enemies to give me a sense of "I can do this" type of deal
I wanted to make something similar with over coming fears and anger but couldn't come up with a good idea for it but you did it brilliantly. Great work! Keep it up!
The courage mechanic is very fresh.I'd like to see if it can guide to a brand new experience.But there were so many enemies I could not step further...
Nice game :)
i think the music doubles when you win an play again ;)
I enjoy this game. I love the theme, and I also think the core game concept is compelling. I don't know if there is an ammunition system, but it feels like I keep running out of balls to shoot. They start shooting again in a second or so, so I am unsure if this is an intended mechanic to prevent you from spamming shoot or if this is unintended. Also, when you die and click "Main Menu", the background music doubles over itself.
If you can't shoot you are to close to an enemy with a higher level than your courage. So you are to afraid to fight them. That's why you can't shoot :). Thanks for playing, glad you liked it anyway :D
This makes sense. Thank you for explaining.
Great use of the theme with the growing courage. I couldn't get too far with a trackpad, but I am curious to see what higher level enemies there are in further parts of the game!