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JiaoshouMa

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A member registered Jul 24, 2022 · View creator page →

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Thank you for playing and the feedback:3

Thank you for loving it!That means a lot to me!I'll try to polish it better in the near future~

Unique mechanics and well-designed level.The last one took me sometime to figure it out and that was really enjoyable!

Thank you for the feedback!I'll polish it better after this jam!

强度其实不完全和人数挂钩,武器也挺重要的,不过这两方面都很容易被对手的碾压就是了哈哈,确实是没配好牌组,后续我应该会再调整扩展一下的。谢谢喜欢!

伺候玩家这个点子很有意思,可以实时调整宝箱和怪物数值当GM的感觉很好,就是如果要反复刷高分的话每次都要完全重新配置有点麻烦,如果能在保留上一次的布局的基础上再调整就好了,需要去关卡开头和结尾才能开张的设定也有点奇怪,尽管游戏里已经说了,但还是很难注意到,不知道是出于什么考虑不放个按钮呢,或者给入口和终点的地块画个提示也好。不过考虑到48h能做到这个完成度已经很厉害了。Nice game!

抱歉抱歉,实在没时间调整平衡性了。原定是要做肉鸽和配置卡组的,还是太高估自己的效率了,最后只是勉勉强强做到能玩就截止了。后面我考虑再完善一下哈哈。

美术风格很漂亮,各种动效也很生动~

聊聊比较卡住我的几个:

1.上来我不小心把鼠标放在了屏幕边缘,结果游戏的房间直接飞没了,我都不知道怎么调回来,搞了半天最后决定重启游戏。(可能在屏幕边缘的时候给个箭头的提示更好一点?)这个重置的按钮也不是很明显,我前几次都是重启游戏来重开的...

2.有关移动房间,我以为是可以任意组合移动,拖来拖去都没用,让我一度以为是bug...最后才发现只能交换房间(后来才发现游戏开头就有说是交换房间,可能这个exchange给个特别的颜色好一点..)

3.看不懂交换房间要做什么,感觉有解谜要素的房间和普通房间的对比不够明显,尤其是那个全是灯的房间居然还特地画了一块颜色不一样的砖块哈哈,让人怀疑这里也是有东西的。后面无意间把鼠标放在某些物品上才知道这个东西是可能是要解谜的。

4.小鬼魂的移动好unpredictable,而且所有房间都是四通八达的,感觉更难控制了。配合这个滚轮缩放视角无法放到最小,玩起来感觉很束手束脚。利用它被惊吓来间接控制移动应该挺不错的?现在好像被惊吓就是扣一下san值乱窜。不过玩到后面发现这个小鬼魂好像还是有记忆力的?有时候会直奔目标而去,这个还挺有意思的。

总的来说我觉得还是挺有趣的,点子很不错,就是各种互动要素都不太够明显上来有点劝退,还有就是规模感感觉做的有点大了,这个像是游戏后面的关卡,可能先做一个小规模的教程关引入一下玩法会比较好一点~

I decided to let player attack where they are facing consider to keep the control  as simple as possible.That do  make the characters hard to control..I 'll reconsider the controls.Thank you for the feedback!

Simple but fun as the original game~Nice work!

That 's normal if I had time to finish the deck-building part of the game haha...Thank you for playing and the feedback!

Play as a  serial killer was really fun and fulfilled the dark side of mine.And the arts and sound effects are very impressive.I was expecting more dialogues after completing all these crimes hahaha.Great work!

A very clever twist on Duck Hunt with a lovely art style.Nice game~

You are exactly right.I was too careless when configuring the enemies's decks.Thank you for playing and the feedback!

Adding the health items was the biggest mistake I've made in this Jam haha, Thank you for playing and  the feedback !

答案都比较明显反而比较考验操作。感觉这些可移动的块可能还是做一下和平台边缘的对齐会好一点,一开始没玩懂的时候人物经常被一点点小小的不对齐卡住,还以为是我玩法不对,加上人物行动比较缓慢,还是挺泄气的。玩到后面还是挺有意思的,后面的关卡也精彩了很多。

盲人摸象很有意思,很有创意,代入感也很强,感觉被红手摸了之后的停顿有点久,也有点搞不清危险区域到底是哪里,但还是靠着莽莽到终点了哈哈:d

Really well polished!I love the animation of the levels' goal screen most.

倒转这个机制需要花一点时间才能搞明白,搞明白之后更像是一个需要按两次才能执行的跳跃哈哈,感觉倒转参与到关卡设计的成分可能还不够一点哈哈,可能时间确实太紧了。还是挺有意思的哈哈

Fun but short game~Maybe you can write some command instructions in game page:D

Really unique mechanics with great level designs! Some elements were not so  clear.For example the red button at the very first level stuck me for about 5 minutes...Maybe it's not appropriate to use red in such a red environment which made the key button barely unseen,And the dead robots maybe needs a grey color I guess? It took sometime for me to figure out that I can't operate the dead machine.Overall it's very impressive.It's really a great work you should be proud of what you've made.

There were some collision bugs during my play.And the inertia was too strong that made the game hard to play.Except those the game was really interesting and with a lot of fun~Nice work!

Thank you for playing!

Thank you for the feedback .I realize the difficulty and luck problem.And thanks for playing!

Yes I did not balance it well.Thank you for your feedback!

Thank you for playing!

Thank you for playing !

Expected the idea.Did not expect it was so funny.This game really made me laughing out.Besides soul-like bosses usually do not talk(doge

I'm sorry for the bugs and lack of difficulty balance.It took too much time for me to complete the basic game flow.I'll try to do better next time.Thank you for playing!

Hahaha that's another point for "roles reversed" theme.The detail of combinations by roles and weapons can be better if I have more time to adjust them.I'm really appreciated to see you sharing you play experiences.Thank you for playing!

Really cool idea! The presentation of battle area can be polished better though,

Thank you for playing!

Really good concept.I enjoyed it but I don't where the end is hahahaha

Thank you  playing !I regret for the miss of levels' difficulty design .It's glad to see that you still enjoy it~

Thank you.I'm glad to see that you like it~!

Good art style!And it's interesting to play as hero int he second round even some hit feedback are not so clear.I like this game!

点子很惊艳,打磨得也非常不错!滚轮的方式本身操作起来很舒服,确实是很难让人放弃,但是实际游玩过程中误操作确实很多,挺恼人的,某种程度上可能和这个选中的效果不够明显也有关系,可能给这个选中加点高亮之类的显示会更好一些。总体大好评!

Really creative theme that makes the puzzle solving so enjoyable!

I love this game and it's been polished well.Nice work!

Amazing control!I really enjoyed this game.It's so perfect as a gamejam game.