previously the devlog was optional, is it optional again this jam? Since the game itself takes a lot of time and process to make. I think a lot of participants will have trouble making a big devlog. Would be a shame if you have a winning game but lose 4 places because of a devlog that only you guys will read (probably), or do you guys see this differently?
Woomek
Creator of
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If i have read it correctly there is no rating phase at the end of the jam. Is there any other way to recieve feedback? I think its kinda useless id you put hard work in a game, and when the jam is over nothing happends. Sure some people get number 1 and some number 500, but i think it is very usefull to get feedback, especially for new jammers.
So, any idea on how to give feedback than? Since if there is no rating period its less likely that other players will play my game.
I like the presentation of your game! and i really like that inventory mechanic, nice one.
For feedback; i don't see a timer or any kind that indicated that my fire runs out, and is there also a win condition? Thats something i miss. But a nice game overall. well done, also well done for completing a game!
Thanks for the feedback. I have to say it's kinda hard to balance the mechanic. I had the time you add with logs lower before but I couldn't eat the game anymore. Was thinking of different enemies, but again the difficulty curve could be messed up easily. I did want a final boss for the last wave that shoots projectiles at the fire. But I don't have enough time to work on it anymore. :(
Awesome dude!
Yeah sure. Now I can begin my adventure of creating a Castle-crawler roguelike! I'll use your assets for sure. Maybe if it really is coming together and I miss stuff we can work together. But hey, who knows maybe I won't even finish it (since i have a full time job)
I think I can add the sword myself using Aseprite since its only copy - pasting the sword into the right animation. Unless you can add the sword in every animation.(Idle - Run - Slash) (except rolling i guess)
The knight looks super cool! Amazing work.
I just noticed this is undo-able to implement every piece of gear on every frame of every animation. So I have a request: do you have a spritesheet available of the guy wearing iron armor? (the knight) with the sword animation etc? Just a complete set of the knight? So I can use that one instead of the naked guy :).
Would appreciate it buddy!
Nice! Ye well i've got a question but I am not sure if you know the answer. (familiar with Unity?) The sprites are awesome but they are all seperate. So I wanted to create a pickup mehanism so you can swap out the leather head for the cloth one etc. But because everything is in frame animation it is hard to swap. Any idea how this can be done? :)
Yes and I will, it won't be the new binding of Isaac (lol) but i'll make a fun small game out of it.
For enemies maybe;
-Ranged skeleton (to complete the skeletes set)
-trolls / goblins (also a bigger troll as a boss?)
-spider
and let me think of more. The dungeon vibe enemies are a great fit here. Things that stay in the dark usually.
Again nice pack! I also very very much like the UI pack!
I like the style of it. the parallex background , art and SFX. What I miss is a clear path for the player. I fell down like 10 times and then i quit the game. I like the absorption theme as the lost Records. If you made the path a little bit more clear i think it wouldve been a great game!
Overall you still did a great job, nice entry!
Really great art style! Fun take on the theme, its something different than everyone else. I did not really understand if i should keep the life to 100% or get it down? i kept it at 100 and then i got fired lol.
Maybe a little tutorial / tutorial screen should help! (or i missed it idk?)
Nevertheless great entry well done.