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The Very Thirsty Plant & the Labyrinth of Ghosts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #59 | 3.640 | 3.640 |
Overall | #90 | 3.320 | 3.320 |
Theme | #101 | 3.360 | 3.360 |
Concept (gameplay) | #127 | 2.960 | 2.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, very nostalgic feel, I enjoyed it! And especially congrats on successfully making it through your first game jam! Also, it was awesome having you on stream :) Here's the VOD if you want to check that out again: (yours starts at 19:32)
I love the idea, but when I touch some of the borders I just stop and sometimes stuck. When a ghost catches me then hearts even don't help me, because I just can't move in any direction. Unfortunately, when I water plan 3 times it didn't grow :(
Nice visuals and music, but the controls could use some work. There were times where I was pressing a button but it didn't actually register, and I got pushed out of bounds by one of the ghosts at one point lol
Graphics and music fit so good together. Nice and cute visuals / music / sfx and implementation of the theme. Good work!
This is really cute! I enjoyed the sounds, randomized areas, and the way the you bounce of the ghosts felt good (even though people got stuck sometimes). Nice work and I hope you keep up with it after the jam!
Cool game, with a nice presentation.
I wished I could use WASD because it kept scrolling the web page.
Good job!
Cool graphics and really cleaver use of the theme! As others have pointed, is kindy buggy but nothing some polishing can't fix. Keep up the good work!
Ah! Ghost pushed me into the bushes and I got stuck :(
I couple of suggestions mainly because it made the game take a bit to start:
1. The controls are not listed so I was not sure how to move/interact at first
2. For some reason, though the focus should be on the game, my browser page kept moving while I played since I had to use arrows which made it hard to play :P
Other than, cool little spoopy game
The controls are listed on the title screen, but they are not listed on the page. I do agree that they could be clearer.
This is an issue with Chrome (and other browsers that don't respect focus on the canvas element), and it is a bug I have noticed in other games that only use the arrow keys. You can play the game in fullscreen, and it won't have this problem. If I were to go back, I would make it WASD for controls.
Really cool game, I like the randomized areas with each water pour, I couldn't get far I got to 3 max as I kept getting stuck of walls or pots. Otherwise great work! Keep it up!
I like the idea and this could've been a really cool game, sadly the execution is not as good, as others already mentioned, having to press the enter to pick up a jar, getting stuck at ghost, also the animations feel a bit off when holding multiple keys at once.
I mean, it is not un-salvagable. All of the things you have stated are fixable problems, and I am definitely going to go back and make a better version of this based on the comments left below. I cut a lot of corners to actually get a completed thing in the time period, and I was kind of learning things I went, so I burned a lot of time just doing trivial things, and I made a lot of simple mistakes.
Smart idea and nice game!, I liked pretty much the graphics. I noticed a bug, when moving diagonally, some strange things happen. Good job tho, I enjoyed it!
I love the Gameboy style.But I always got stuck between the ghost and the jar and then I can do nothing until the ghost kill me.And the jars (except the first one) seems have a circle colldier and they are really hard to pick up.
If I were to go back now, I would make the collision for the water jugs the same as the collision for hearts (they automatically pick up when you collide with them).
Interesting idea. The main issue I had is that the theme of the game has no reachable goal. made it a little frustrating. I ended up multiple times being stuck in the border after crossing to the next area.
But nice implementation for the limited amount of time.
I understand what you are saying about a reachable goal. The goal is simply to not die, which I realize means that there is no win condition. There's nothing that you are trying to get to so that the game can end. I could have added one, but I chose to not because I preferred the open ended nature of it technically being able to go on as long as you can survive and not be caught by ghosts. Collisions on map transitions are a nightmare, and they make me realize that I should have just declared an entry point for each map which would have never had this problem instead of using the players current x and y to calculate where they should be on the next map.
I understand your reasoning. I would then just put in a timer and a "round" marker of how often someone watered the plant.
As for the transitions.. just instantiate the player on the center position each time on a map switch. Then you will not run into such an issue. Might not be the best choice, but it should work.
Good vibes!
Just a bit disappointed not being able to use my gamepad as the game had a strong gameboy feeling. But, no time to do everything during a jam, so, :D
The arrow keys kept scrolling my browser. What I did play of it was fun. The movement was fluid and getting hit by the ghost had some weight when it came to throwing the player.
I didn't realize that Chrome did this, but it seems like an obvious problem in retrospect. I enabled the option to play in fullscreen which should eliminate the scrolling, but yeah, I should have probably used WASD and tested more in Chrome.
It’s a cute idea. Sometimes I get stuck (especially when a ghost attacks me) and sometimes Enter just doesn’t work so I can’t pick up the water, which gets frustrating. But it’s a funny concept.