Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Very Thirsty Plant & the Labyrinth of GhostsView game page

This is a game about retrieving water for a plant.
Submitted by Emma — 9 hours, 49 minutes before the deadline
Add to collection

Play game

The Very Thirsty Plant & the Labyrinth of Ghosts's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#593.6403.640
Overall#903.3203.320
Theme#1013.3603.360
Concept (gameplay)#1272.9602.960

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice game, very nostalgic feel, I enjoyed it! And especially congrats on successfully making it through your first game jam! Also, it was awesome having you on stream :) Here's the VOD if you want to check that out again: (yours starts at 19:32)

Submitted (1 edit)

I love the idea, but when I touch some of the borders I just stop and sometimes stuck. When a ghost catches me then hearts even don't help me, because I just can't move in any direction. Unfortunately, when I water plan 3 times it didn't grow :(

Submitted

Nice visuals and music, but the controls could use some work. There were times where I was pressing a button but it didn't actually register, and I got pushed out of bounds by one of the ghosts at one point lol

Submitted

Graphics and music fit so good together. Nice and cute visuals / music / sfx and implementation of the theme. Good work!

Submitted(+1)

This is really cute!  I enjoyed the sounds, randomized areas, and the way the you bounce of the ghosts felt good (even though people got stuck sometimes).  Nice work and I hope you keep up with it after the jam!

Submitted(+1)

Cool game, with a nice presentation.
I wished I could use WASD because it kept scrolling the web page.

Good job!

Submitted(+1)

Cool graphics and really cleaver use of the theme! As others have pointed, is kindy buggy but nothing some polishing can't fix. Keep up the good work!

Submitted(+1)

Ah! Ghost pushed me into the bushes and I got stuck :( 

I couple of suggestions mainly because it made the game take a bit to start:
1. The controls are not listed so I was not sure how to move/interact at first

2. For some reason, though the focus should be on the game, my browser page kept moving while I played since I had to use arrows which made it hard to play :P 

Other than, cool little spoopy game

Developer(+1)

The controls are listed on the title screen, but they are not listed on the page. I do agree that they could be clearer.

This is an issue with Chrome (and other browsers that don't respect focus on the canvas element), and it is a bug I have noticed in other games that only use the arrow keys. You can play the game in fullscreen, and it won't have this problem. If I were to go back, I would make it WASD for controls.

Submitted(+1)

Really cool game, I like the randomized areas with each water pour, I couldn't get far I got to 3 max as I kept getting stuck of walls or pots. Otherwise great work! Keep it up!

Submitted

I like the idea and this could've been a really cool game, sadly the execution is not as good, as others already mentioned, having to press the enter to pick up a jar, getting stuck at ghost, also the animations feel a bit off when holding multiple keys at once.

Developer (2 edits)

I mean, it is not un-salvagable. All of the things you have stated are fixable problems, and I am definitely going to go back and make a better version of this based on the comments left below. I cut a lot of corners to actually get a completed thing in the time period, and I was kind of learning things I went, so I burned a lot of time just doing trivial things, and I made a lot of simple mistakes.

Submitted

Smart idea and nice game!, I liked pretty much the graphics. I noticed a bug, when moving diagonally, some strange things happen. Good job tho, I enjoyed it!

Submitted

I love the Gameboy  style.But I always got stuck between the ghost and the jar and then I can do nothing until the ghost kill me.And the jars (except the first one) seems have a circle colldier and they are really hard to pick up.

Developer(+1)

If I were to go back now, I would make the collision for the water jugs the same as the collision for hearts (they automatically pick up when you collide with them).

Submitted

Interesting idea. The main issue I had is that the theme of the game has no reachable goal. made it a little frustrating. I ended up multiple times being stuck in the border after crossing to the next area. 

But nice implementation for the limited amount of time.

Developer (1 edit)

I understand what you are saying about a reachable goal. The goal is simply to not die, which I realize means that there is no win condition. There's nothing that you are trying to get to so that the game can end. I could have added one, but I chose to not because I preferred the open ended nature of it technically being able to go on as long as you can survive and not be caught by ghosts. Collisions on map transitions are a nightmare, and they make me realize that I should have just declared an entry point for each map which would have never had this problem instead of using the players current x and y to calculate where they should be on the next map.

Submitted

I understand your reasoning. I would then just put in a timer and a "round" marker of how often someone watered the plant.

As for the transitions.. just instantiate the player on the center position each time on a map switch. Then you will not run into such an issue. Might not be the best choice, but it should work.

Submitted

Good vibes!

Just a bit disappointed not being able to use my gamepad as the game had a strong gameboy feeling. But, no time to do everything during a jam, so, :D

Submitted (1 edit)

The arrow keys kept scrolling my browser. What I did play of it was fun. The movement was fluid and getting hit by the ghost had some weight when it came to throwing the player.

Developer (1 edit) (+1)

I didn't realize that Chrome did this, but it seems like an obvious problem in retrospect. I enabled the option to play in fullscreen which should eliminate the scrolling, but yeah, I should have probably used WASD and tested more in Chrome.

Submitted

It’s a cute idea. Sometimes I get stuck (especially when a ghost attacks me) and sometimes Enter just doesn’t work so I can’t pick up the water, which gets frustrating. But it’s a funny concept.