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Don't Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #93 | 3.667 | 3.667 |
Concept (gameplay) | #142 | 3.167 | 3.167 |
Overall | #145 | 3.333 | 3.333 |
Adheres to jam theme | #222 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Looks impressive and is not too easy but challenging :).
The stairs and objects sometimes block my view when going up.
neat
so frustrating! But I got to the end! I liked how there are multiple paths to the same place, made retries more palatable. Mouse sensitivity was indeed a killer, but other than that it all worked exactly as expected! Well done!
The mouse sensitivity certainly makes it a challenge not to fall... But great game overall!
Simple idea, but put together well. As others also write, in fact the mouse is too sensitive and makes it difficult not to fall.
The gameplay is definetly fun, the only thing it needs is a sensitivity option and maybe some checkpoints here and there, still, pretty neat!
Neat concept for a game.
Game adheres to the Jam Theme very well. I looked forward to exploring the map.
It was a good idea to include a double jump rather than just a single larger jump. Gives you more control. Cool that you managed to make multiple paths to progress during the timeframe too.
For improvements, a mouse sensitivity slider is a must. Sensitivity was way too high for my mouse. Also, I'd suggest making higher parts of the level be directly above lower parts to create a kind of emergent checkpoint effect (quite common to games in the genre).
Overall, a nice submission!
Thanks for the feedback! I will definitely add mouse sensitivity slider for a future version, I also noticed big difference between Editor and WebGL build regarding this.
I think if I made the level longer, there would be more emergent checkpoints, but good point!
Checkpoints could be nice, it gets quite frustrating at times
Thanks! I did think about it but I wasn't sure if the level was long enough for checkpoints and I didn't put it as high priority on my to do list. Might add it in the post jam version!