From what I have been able to observe by participating in a few Jams, having many reviews is disadvantageous in terms of the final score. The one who comes first usually has the minimum or slightly more than the required number of reviews, having many reviews means that where your game falls short, you can more easily receive very low ratings. In my experience, I always try to have few reviews, and so far, it has never disappointed me.
PagodaDimensionale
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Very cute, fast, and enjoyable. I can picture it on mobile, and it would work very well there too. I agree with the other comments in saying that the game feels static, and the sense of going deeper doesn't come across immediately. I would have also added a main audio track. Nonetheless, it's very charming.
Very visually appealing and with a solid gameplay. I believe that the theme of the jam was somewhat bypassed in this case, as the only thing that comes to mind with 'diving deeper' is the transition between levels that goes downwards, but without any real reason (it could have been sideways or upwards as well). If you had found a more effective solution to adhere to the theme, it would have been an almost perfect game. Nevertheless, great job!
A truly unique game compared to what I've tried. The concept of gameplay where you have to wait for the light to move before you is very intriguing and complements the narrative aspect. Kudos, this game has the best presentation image I've seen in the jam so far. The only thing I would do differently is record and play back the words in the text boxes so players can also hear them.
I'll start by saying that I believe I dreamt about that incredibly eerie moon in the menu. Once the game started, I would have thought the pickaxe was meant for digging, but it's only useful for breaking your fellow miners' skulls. After the first two caves, to speed things up, I ignored the creatures and headed straight for the door. I don't think that should be possible. Very creepy, and the first horror game I've seen in the jam.
The visual aspect is really interesting, and I also like the character a lot. To enhance the atmosphere, I would have added a few more sound effects, but it's a solid gameplay that can be easily improved after the jam. Another thing, it's a detail, but the way you used the grid and emojis in the game description is really beautiful.
Very nice, shooters of this kind always work well. If I can give a suggestion, the fact that we were in the water was not very highlighted; you could have worked on some details like bubbles or the idea that not holding down to go down, the water pressure pushes you upwards, creating an additional challenge. The UI part is also very well done.
Ola, mine is a game about breakfast and cookies! https://pagodadimensionale.itch.io/clookies
If you whant to try it, me and my partner make a game about biscuits, milk and breakfast!
https://pagodadimensionale.itch.io/clookies
Thank you all!