Gioco veramente carino e una delle entry in 3d più curate che ho giocato!
PagodaDimensionale
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I thought I was going to play an 8-bit puzzle, but instead, I ended up learning a lot about a DS game I wasn't familiar with. I can't judge the references to the original, but the puzzles were well-designed with just the right level of difficulty. Definitely an unexpected take on the theme, so in my opinion, better than others jam's games about dimensions, scales, or sizes
I agree with the other comments that the system requires excessive precision when placing the shapes, especially in advanced levels. Aside from this, the setting is very nice, and the main mechanic is reusable and functional (maybe even for a mobile version).
Fun fact: we used the same main music in our game, so that’s an extra point for me haha!
From what I have been able to observe by participating in a few Jams, having many reviews is disadvantageous in terms of the final score. The one who comes first usually has the minimum or slightly more than the required number of reviews, having many reviews means that where your game falls short, you can more easily receive very low ratings. In my experience, I always try to have few reviews, and so far, it has never disappointed me.
Very cute, fast, and enjoyable. I can picture it on mobile, and it would work very well there too. I agree with the other comments in saying that the game feels static, and the sense of going deeper doesn't come across immediately. I would have also added a main audio track. Nonetheless, it's very charming.
Very visually appealing and with a solid gameplay. I believe that the theme of the jam was somewhat bypassed in this case, as the only thing that comes to mind with 'diving deeper' is the transition between levels that goes downwards, but without any real reason (it could have been sideways or upwards as well). If you had found a more effective solution to adhere to the theme, it would have been an almost perfect game. Nevertheless, great job!
A truly unique game compared to what I've tried. The concept of gameplay where you have to wait for the light to move before you is very intriguing and complements the narrative aspect. Kudos, this game has the best presentation image I've seen in the jam so far. The only thing I would do differently is record and play back the words in the text boxes so players can also hear them.