this game is very cool!
Play game
Kenney Scavenger Hunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #271 | 2.923 | 2.923 |
Presentation (visuals) | #320 | 2.615 | 2.615 |
Overall | #338 | 2.513 | 2.513 |
Concept (gameplay) | #382 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice work! A lot can be improved, for example you could use Unity's third person controller to make a fast and responsive controller.
Fun idea, but I found the camera controller gave me a headache, and I had to stop playing. In future it's better to move the player and get the camera to follow the player, rather than just moving the camera and parenting the player to it. Adding colliders to the player and objects is also very quick and I feel would have made the game feel a lot more polished. However, I did enjoy finding the out of place objects!
The game is interesting but needs a lot of polish. You can go out of the the game bounds and nothing happens and the movement feels kind of weird. But I think with a little more time you can fix it! :)
Interesting concept and it took a while to figure out which objects were the ones I was supposed to blow up, which was all apart of theme. However the camera movement made me get a bit of motion sickness.
At first it was unclear to me how the game worked but by exploring and trial and error I learned which objects I could blow up. The game world is nicely populated with many objects and it fun to cruise around with the high player speed.
Nice little submission.
Map size was perfect for the game concept, and the game definitely fit the Exploration theme well. The music was bop, you made some good choices there.
For improvements, I'd suggest making it so that the player cannot go outside the map (add some colliders in there). Also, I'm not sure if the explosion ability sometimes bugs, because there were some items that definitely looking out of place and I could not blow them up. Usually happened when the items was near another item I had blown up.
Well done for submitting a game in 48 hours!
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