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A jam submission

Escape MarsView game page

A casual strategy/exploration/base-building game.
Submitted by Kristóf — 14 hours, 38 minutes before the deadline
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Escape Mars's itch.io page

Results

CriteriaRankScore*Raw Score
Adheres to jam theme#1363.5453.545
Overall#1933.1523.152
Presentation (visuals)#2183.0913.091
Concept (gameplay)#2312.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Couldn't figure out the win condition, but still had fun playing.  Would love to give it another go following some control improvements :)
Great job.

Developer

I’m glad you had fun playing it, thanks!

Submitted

Always a fan of a neat RTS game, I think the main improvement I’d like to see aside from expanding the game, is the controls. Menus without options are just a place for a player to get stuck, and I think this game could benefit from a more traditional RTS control scheme, where you have a key per action, e.g. E to explore/harvest, F for factory, H for house, M for mine, P for power plant. you could instead use more grouped keys, but this would make the game easier to play.

Also, I wasn’t sure what the win condition was, I filled the entire surface with a decent mix of buildings so then could not do anything, and just waited for ticks to go by to see if something would happen. Keeping the win condition a mystery can be fun, but in a case like this I just don’t know what to do, and seemingly can’t progress, so may be worth adding some guidance! Great concept, hope to see it developed more after the jam!

Developer(+1)

Thanks for the feedback and for playing my game! I’ll definetely do an update with some UI improvements and maybe some more content after the jam. Thanks for the key-per-action suggestion!

I’ll think about creating some kind of help system too, so people can more easily learn the mechanics.

Submitted

Surprisingly fun for its simplicity! Definitely needs some UI work (like income rates, when the next tick happens, and...well...mouse support :D), but the core concept appeals to one's lizard brain. I kind of forgot the theme after a few moments though, as the exploration really is just "go here, click, sacrifice one population to the gods of the fog of war". :D

Developer

Thanks for playing! You are right about the theme. The initial idea seemed more exploration-y but I guess it just turned out like this :D

Submitted

Short sweet RTS game rally cool theming, a bit more UI work would make the experience better, but I was still able to finish the game :)

Developer

Nice job, thanks for playing :)

Submitted

Impressive!

Developer

Thanks!