Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Ghosts and LootView game page

Find LOOT! Avoid GHOSTS!
Submitted by Paul Baucom — 39 minutes, 43 seconds before the deadline
Add to collection

Play game

Ghosts and Loot's itch.io page

Results

CriteriaRankScore*Raw Score
Adheres to jam theme#3182.6833.000
Concept (gameplay)#3282.3482.625
Presentation (visuals)#3352.4602.750
Overall#3402.4972.792

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Fun to play and explore with lights ! :D

Enjoyed killing the ghosts with flashlight ! <3

i also have a similar idea with my submission ^^

if you can add a lil background music, would be cool ! :3

Overall, well made !

Submitted(+1)

I loved it. Ghosts are very cute. I loved that "the weapon" was a flashlight.

I would have loved if the ghosts had random sounds, so it didn't sound so repetitive.

Good job!

Developer (1 edit)

Thank you for the feedback!  I agree with the random sound effects.  Better sounds, flashlight batteries, and random buildings are planned.  The shader used will cast hard shadows, so I think random buildings to explore with occluding walls will look good with it.  There was an issue with the shader rendering shadows on AMD cards that was fixed earlier this evening, so I am excited to continue work on this.

I also ran out of time to finish the gui screens (hence the white text).  I will fix the white border around the game window as well.  I missed that since I use the Dark Reader extension; it appeared dark gray in my browser when I published.

Submitted(+1)

This was a pretty fun score attack game, well done! I was able to get around 25000 points, ended up dying cause I got careless and ran into a ghost lol. I think it would be cool if there were differing levels of difficulty, maybe after 10k points the ghosts speed up or increase in number. Well done with this!

Submitted(+1)

Lovely game, wish i had time to implement ghosts or enemies but you beat me to it. GGs

Developer

I have made this project public on GitHub after I had time to rest:

View this project on GitHub

Submitted(+1)

good game, may be add some power up effects on pickups like increase in range or size of torch.

Developer

Thank you!  I had planned to do batteries for the torch and it would dim over time until it went completely dark.  It was either that or a GUI at the end, so I went with the GUI.  I also spent more time than I should have picking out sounds at that point late in the dev process.

Buildings with chests, etc. that would be placed randomly were also an idea.  The shader used for the light casts hard shadows, but they didn't render correctly on AMD cards/drivers.  I skipped the buildings since they wouldn't look right without casing shadow maps, and there was no time to make the buildings or to fix the shader.

(+1)

Pretty good gameplay, I like how flashlight beam working. I've noted that few items are lacking sfx upon collection, wondering was it done intentionally?

Developer

Thanks for your feedback!  All the items should play one of three sounds I picked from Kenney's asset pack.  There might be some clipping or other issues due to the way I implemented it being suboptimal due to the rush.