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Thank you!  I had planned to do batteries for the torch and it would dim over time until it went completely dark.  It was either that or a GUI at the end, so I went with the GUI.  I also spent more time than I should have picking out sounds at that point late in the dev process.

Buildings with chests, etc. that would be placed randomly were also an idea.  The shader used for the light casts hard shadows, but they didn't render correctly on AMD cards/drivers.  I skipped the buildings since they wouldn't look right without casing shadow maps, and there was no time to make the buildings or to fix the shader.