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Paul Baucom

15
Posts
1
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A member registered Jul 21, 2023 · View creator page →

Creator of

Recent community posts

Lot of polish on your game.  Music sets the mood well, and I like how you did a walking animation with the sprite scaling.  I was thinking maybe a rechargeable, short dash meter for those emergencies would be good.  I died pretty quick when getting swarmed.  Well done!

The music works really well for this.  The pacing is good, and the art style works well for it.  I can see this working well with more levels with increasing difficulty.  Maybe get a stat increase after each level.  Well done!

Really good art style and mood!  Great start for a first game.  I suggest an intro sequence or a way to give the player time to orient to the world before getting attacked.  Nice job!

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Thank you for the feedback!  I agree with the random sound effects.  Better sounds, flashlight batteries, and random buildings are planned.  The shader used will cast hard shadows, so I think random buildings to explore with occluding walls will look good with it.  There was an issue with the shader rendering shadows on AMD cards that was fixed earlier this evening, so I am excited to continue work on this.

I also ran out of time to finish the gui screens (hence the white text).  I will fix the white border around the game window as well.  I missed that since I use the Dark Reader extension; it appeared dark gray in my browser when I published.

Really good looking game!  Lot of detail put into the environment and writing.  Impressive for a short game jam.  I think you should keep working on it after the jam.

This is a really fun idea!  I like how growing zooms out and shows more of the level.  Great controls.  The music works really well.  +1 for open source.  Excellent game!

Nice game!  Good use of UE sets a creepy atmosphere, and I like how the sprite character contrasts visually with the world.  Made me think of Paper Mario.

Nice concept and good visuals.  The music sets the pace and mood well.

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Hello, everyone!  Please check out my game here and consider rating it:

https://itch.io/jam/kenney-jam-2023/rate/2184023

I have seen a lot of great submissions!  I still need to catch up on sleep, but I look forward to rating more later today.

This was my first game jam, and a really fun experience for me.  The deadline motivated me to finally finish and publish a game after many months of tinkering with the engines.  This experience has taught me to stop pursuing perfection at the cost of publishing anything at all.  A valuable lesson.

I wasn't able to get to some mechanics I had planned, but I think it turned out well.  I got sidetracked a couple of times on trivial things, but still managed to get it published.  Thank you for playing!

Good concept I think can be expanded on.  Nicely done for a first game.  I encourage you to continue work on it after the game jam.

Nice job!  Good game play.  The enemy ship behavior and spawn rate is well done.

I have made this project public on GitHub after I had time to rest:

View this project on GitHub

Thank you!  I had planned to do batteries for the torch and it would dim over time until it went completely dark.  It was either that or a GUI at the end, so I went with the GUI.  I also spent more time than I should have picking out sounds at that point late in the dev process.

Buildings with chests, etc. that would be placed randomly were also an idea.  The shader used for the light casts hard shadows, but they didn't render correctly on AMD cards/drivers.  I skipped the buildings since they wouldn't look right without casing shadow maps, and there was no time to make the buildings or to fix the shader.

Thanks for your feedback!  All the items should play one of three sounds I picked from Kenney's asset pack.  There might be some clipping or other issues due to the way I implemented it being suboptimal due to the rush.