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Chromavescence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #19 | 4.000 | 4.000 |
Overall | #24 | 3.952 | 3.952 |
Presentation (visuals) | #37 | 4.071 | 4.071 |
Adheres to jam theme | #88 | 3.786 | 3.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey Jacob! Thanks for documenting my stuff. The music is entirely original - it was made for this game by Hoodwink (A friend of mine, you can find his soundcloud here). As far as I'm aware, it doesn't have a title. (He mentioned that if it MUST have a title, "Dimensions" is a fine name)
There's 3 audio tracks total - the introduction music, and two variations of the same track used for the main game (Different tracks play depending on whether you're switched or not).
I'm not sure if it's available anywhere besides this game. If he chooses to distribute the soundtrack, then that is entirely up to him. I do plan on expanding this title a little bit in the future, so we may hold back on releasing the soundtrack publically until then.
Yep! That's absolutely correct. Thanks for making sure!
All related media should be free to use :)
If I've screwed something up with a lisence somewhere that makes a part of this project not free, please let me know
I really like it visually, great use of Kenney's assets. The game juice is also top tier, espcially when doing the switch thing. I'd say what made your game fit the jam theme is allowing us to "noclip" in walls at many locations ;D
Solid use of the assets and a really nice mechanic! Really enjoyed the look of the wavy layered graphics. Unfortunately found the last gem (far right) a little too punishing to reach and got a bit frustrated, but this was very fun nonetheless! I played with controller and somehow the music didn’t kick in until I pressed a key on the keyboard at the very end. Great entry :)
Great game!
Note: Took me a while to understand that space bar sprite.
Question; are the sprites technically my fault if kenney didn't make an asset that had the word "Space" on it
(This is, by the way, a joke. Thanks for the feedback!)
Neat game
Really well thought out use of the main mechanic. Enjoyed playing for a lot longer than I expected. I do think the control bindings for keyboard could have been more intuitive - maybe SPACE for jump, SHIFT for dash? Was very fun regardless, Awesome stuff!!
Really fun game. I loved the trippy visuals and enjoyed the layered music! I'm surprised you pulled off the idea with no major bugs in such a small time.
My biggest issue was that sometimes it's difficult to see what you can and can't go through, I didn't realize there are some walls you can go inside until after some trial and error. I also pressed space as soon as the game started and fell down instantly, skipping the tutorial initially and not knowing you can dash. The game is close to perfect still!
Thanks for the feedback! If you ever find a way to replicate the softlock, please flick me a screenshot and I'll fix it in a post-jam build - it's really tricky to design a level that stays intact when you can literally walk through walls, haha
Nice B&W
Bravo! Your game is fun! B/W look's good.
Wow! I love how it's intentionally broken. At one point I just stoped understanding where I am and I love everything about this fact. It really is the game about exploration
Very unique mechanic, the controls are a bit too fast I think