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Pirate's Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #381 | 2.121 | 3.000 |
Presentation (visuals) | #406 | 1.980 | 2.800 |
Overall | #418 | 1.791 | 2.533 |
Concept (gameplay) | #435 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea! I liked the idea of collecting coins. But the game felt easy and hard. It was easy because of the fact that I can just go through the islands and take little damage. It was hard because the controls were so goofy. And I also think that it could've been better if there were colliders on the islands. Still, congratz on joining, but could be great if you make an update after the jam!
I like the idea behind this one but it definitely needs a little more polish. Making it so the islands deal damage was a nice, realistic touch but I agree that colliders would have been a good idea as well to prevent people from going through them. It would be nice to have the game end after reaching 0 health but I assume time was a big factor it that. If you plan to continue the game after the jam, I think it can be a fun little concept with a bit more time into it.
Thank you for playing and or the reply, yes time was really the factor for it being unpolished, but we will work on it after the jam
Sorry, but it was bad. You going thought islands without any collision, crew bar is doing nothing(Or i wasn't able to find anything to do with it), ship is just moving without rotation and sometimes rotates after you lose health and change controls.
I guess reason for it is time, so beside all that i mentions higher, game fits the theme and have some gameplay concept behind it, so if you're planning expand game after the jam - good luck!
yes we are aware of how unpolished the game is, we ran out of time, but yeah we will work on it after the jam!