Yeah.. it has something to do with dialogic. I tried to fix it, but it didn't work.. sorry..
niksecho
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Yeah, I thought about making the timer above the fruits but I didn't have much time left. I will try to expand on that. Maybe I should've added the control button the pick-up action. That is a two second thing in godot however It didn't feel very natural. But I will add it after the jam.
Sure! I will check out your game!
Your game reminds me a little bit of Cities: Skylines, which I like so your game was also pretty fun, but I had problems in the beginning. I didn't know you had to make roads from the main building and it took me some time to figure it out. I think the tutorial showed that but I just clicked and didn't hold. Other than that I think you did a very good job!
I would say this is a very nice and fun world sim type of game. It reminds me of Cities: Skylines but it is medieval. Very creative idea! The only problem I encountered is that the population doesn't increase even if I have lots of food. I don't know if I am doing something wrong. Great job tho with the menus and the design. It was really good.
Nice idea! I liked the idea of collecting coins. But the game felt easy and hard. It was easy because of the fact that I can just go through the islands and take little damage. It was hard because the controls were so goofy. And I also think that it could've been better if there were colliders on the islands. Still, congratz on joining, but could be great if you make an update after the jam!
That was an absolute great experience. Although I had some problems. For starters I think it would've been better if we could place the turrets, wherever we want. Also it said "You are won", which is not correct, but I am just very picky. And two times the web version crashed and it said that unity couldn't load the web version. Something like that. And I am not sure about the theme. But great job nonetheless!