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Turbulent Throw's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #238 | 3.108 | 3.714 |
Overall | #304 | 2.669 | 3.190 |
Concept (gameplay) | #322 | 2.390 | 2.857 |
Presentation (visuals) | #331 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game needs some polishment but it deservse more players it was actually one of the better games I played so far! Add a picture so you gain more player maybe
The game feels a little strange to play. There should probably be a health bar and some moving sounds and animations would go a long way. The music choice also feels a little off. Health bars for the enemies and some feedback when they are hit would also help.
That said, the actual gameplay is enjoyable, and I had fun fighting and avoiding the attacks of the enemies. The throwing mechanic is fun to use. I liked getting a new weapon at the end of the level too, it felt like a good reward.
I like the concept and the exploration. Good use of tiny dungeon pack too! We used some of the characters from that as NPCs in our game but I really like how you gave them a good variety of different attacks to avoid
Cool idea with having to throw the weapon to recharge it! I wasn't able to get past the snow area, I think after exploring a few rooms I got stuck and didn't find a pickaxe.
One suggestion I had is that throwing the weapon should do damage; if it does and I missed it, maybe adding a damage indicate (like the enemy flashes red) would be good player feedback so they know the enemy is getting hurt. Also the mouse click being used to throw the weapon made me think aiming the weapon could also follow the cursor; just two ideas I had. Otherwise, great job!
This was fun, well done! Could add some colour change when hitting enemies, i wasn't sure if I was doing damage to them sometimes.