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A jam submission

Marco Yolo (Kenney Game Jam)View game page

An unlikeable hero on an unlikely journey
Submitted by basska (@lukarollings0), gravyboy69, Jagerdb, Crawlinson, JosephNoble03, goatstruck — 6 hours, 5 minutes before the deadline
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Marco Yolo (Kenney Game Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#273.8613.861
Overall#393.8613.861
Adheres to jam theme#534.0284.028
Presentation (visuals)#833.6943.694

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

Nice game. Congratulations to finish it in the limit ;)

Submitted(+2)

Quite impressive writing in this one!  A large variety of different events to encounter as a player.  It definitely stays interesting for a while.

On the gameplay side, I think there are a few things that can be improved.  If you happen into an unlucky loadout, the combat is pretty flat with only the option to attack.  On my first playthrough, all I had was an apron before being ambushed by a wizard who kept dodging my attacks and out-damaging me.  My successive attempts were much better by ways of having more equipment.  Though, I'd frequently have the option of picking up a new equippable and replacing one I already had.  It was hard to judge these decisions as I didn't know what the new thing would do until I accepted the option to take it, it replaced my old gear, and I opened my inventory to look at its effects.  I would suggest letting the player read the effects of the item before they make the decision to replace what they already have.  I think that'd really improve the decision making!

Developer(+1)

Thanks for the great feedback! We definitely prioritised getting a good amount of content in the game, so that the exploration felt better and multiple runs weren't too stale. When we get time over the weekend we're gonna polish the balancing and add in some of the features people have kindly suggested. Thank you for playing!

Submitted(+2)

Great entry! I really loved the environment.YOLOOOOOOO

Submitted(+2)

I felt like most of the choices I made had no impact - and I loved it? Going from leather armour to crop top was the best decision I could've made in any game.

Submitted (1 edit) (+2)

Was this thirty minute journey balanced? No. Did that make journey less fun? Also no. Good game, cool sounds, awesome visuals, even better dialogs. 10 Jester's Jokes out of 10 Hauberks of the Jerk. Will wait updates after the Jam :) Good luck in your projects!

Submitted(+1)

this game is cool! also, I'm trying to spread the word for my game so more poeple can try it and maybe even rate it!

Submitted(+1)

Loved the dialogue and use of the map in this!

So many slippery snakes!

Submitted(+1)

It is great. Nice use of assets and plenty of depth to it. Grand job

Submitted(+1)

Fun RPG! The numerous pathways works well with the theme, and I like the random encounters and events you can find as you progress through the game! I think the assassins are pretty OP, I usually got into a stalemate fighting them, but the other encounters were quirky and fun! Definitely a great idea that could be expanded into a bigger game, nice job!

Developer

Thanks so much! I agree, the assassin SUCKS in the published build unless you're well geared. We're gonna do some more work on it in the near future, especially as it seems to run very smooth on mobile. Thanks for your time!

Submitted(+1)

Fun to play :D

I find the movements of the character's attacks and abilities really satisfying ! <3

Great job !

Submitted(+1)

Hello! I liked the stories! there is a lot of replayability.

The only thing I didn't like was the font. The font made the text hard to read at times.

It's a great game though!

Submitted(+1)

Very nice game.

Submitted(+1)

Incredible game for the timespan, very cute visuals and animations and a decent amount of mechanics, well done!

Submitted(+1)

Very cool game. Impressive to see what you made in just 48hrs!

Submitted(+1)

crazy game for the time!

Submitted(+1)

This kind of game requires a massive amount of job, so congratulations for giving it a try. I am not sure if it has some strategy when choosing which node of the map to visit, it is very early concept. 

Submitted(+1)

This seems like a huge amount of work, kudos to you! Even just writing dialogues and description for everything must've taken a long time. Game is fun, polished, there's attention to details. Good work!

Submitted(+1)

Really interesting idea - loved the humour! I would have liked to know what the equipment did before deciding whether to swap it out though. Also the assassin was SO much tougher than everything else I ran into beforehand! I ended up at the giant with only 3 hp!

Developer

Thank you! Yep we definitely needed more work on the balancing - our team couldn't work up until the limit, unfortunately. Assassin definitely strong atm. Thanks for the feedback!

Submitted(+1)

Great submission. I think that it could benefit from seeing what an item does before you pick it up. 

Submitted (1 edit) (+1)

Awesome game! I can see that a lot of effort went into crafting the dialogues... Loved it! 

Viewing comments 31 to 12 of 31 · Next page · Last page