I was pleasantly surprised to come back to this and discover the save progress feature. Excellent entry. I'm going to chip away at the last 3 levels... Game Design, Sound Design, Menu... heck everything! - has loads of polish.
A simple and intriguing game. I'll admit that I didn't finish the game (the typing errors levels were just frustrating enough that I gave up), but it was still a fun few minutes of play time!
Such a simple premise, but well executed and very fun! The difficulty ramps up slowly enough that you have a feel for the game before it gets out of hand, and the art style adds to both the aesthetic and the challenge.
The only potential negative I might note is that the later levels may slightly overstay their welcome, but that's a difficult balance between being long enough that players can demonstrate their accomplishment and being short enough that they will stick it out to the end.
Thanks! Yes, the number of instructions per mission is difficult to judge. Some people have found the last levels to be too long while some others breezed through them. Ideally, in a non-jam world, there would be more and different kinds of levels so there would be less need for a big final challenge to also be a _long_ final challenge.
Comments
I was pleasantly surprised to come back to this and discover the save progress feature. Excellent entry. I'm going to chip away at the last 3 levels... Game Design, Sound Design, Menu... heck everything! - has loads of polish.
Thanks a lot!
I didn’t expect to enjoy it, but I did. Too much, in fact 😆
wonderful!
A simple and intriguing game. I'll admit that I didn't finish the game (the typing errors levels were just frustrating enough that I gave up), but it was still a fun few minutes of play time!
Thanks! I'm glad you liked what you played!
Such a simple premise, but well executed and very fun! The difficulty ramps up slowly enough that you have a feel for the game before it gets out of hand, and the art style adds to both the aesthetic and the challenge.
The only potential negative I might note is that the later levels may slightly overstay their welcome, but that's a difficult balance between being long enough that players can demonstrate their accomplishment and being short enough that they will stick it out to the end.
Thanks! Yes, the number of instructions per mission is difficult to judge. Some people have found the last levels to be too long while some others breezed through them. Ideally, in a non-jam world, there would be more and different kinds of levels so there would be less need for a big final challenge to also be a _long_ final challenge.