I spent quite a few goes paying attention to the graphs until I discovered the needle. There's a lot to explore here. The menus are fantastic: I really like the numbers-count-up effect in the mission text. Excellent work, as always!
Xed
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This is fun.
I managed to trap mom in a dishes loop and tried to trap dad in the bathroom: but didn't have enough time. It would have worked until the next cookie jar item came up. :P
I wanted some kind of timer or thought bubble over the parent's heads so I could make more informed decisions about routes and how much time I had to do things.
Good entry: lots of good stuff here.
This was fun! I like the off-screen pointers. I feel like the rotation could be increased slightly. A strategy that seemed like it would work perpetually was to get all of the off-screen pointers together then creep on them - as the enemies don't shoot at me offscreen and seemed to have to rotate to me before shooting.
Good entry!
Thanks for playing! I think you're spot-on with everything in your comment here. I feel like the movement is okay in the client, but it feels just a little too slow in the web version: I might be able to tweak that, since it's just a speed variable. I want to do some post-jam updates. Hopefully I will get to them - my follow through on this in other jams has been poor.
Thanks for playing! The levels need to present some of the concepts in a better way that also keeps the player wanting to move forward. The camera will get 'stuck' if you haven't captured all of the consecutive territory from your home position: you need to drop an Assault in there to capture it. There needs to be some kind of intro that better explains this mechanic. (or it's just possibly a bad mechanic and I need to scrap it)
Sweet: I won all of the difficulty settings! I think a key-down sound effect and a word-entered sound effect would be good player feedback sounds. Other than that: I wanted to look up at the funny things happening to the cow, but I had to focus up on the next word.
That was fun. I know more about cows now. ;)