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Xed

209
Posts
7
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A member registered Nov 27, 2018 · View creator page →

Creator of

Recent community posts

Awesome!  Thanks for for taking the time to make a playthrough video.  It's always very interesting to see someone who's never played the game decode all of the information and see if there's actually fun to be had. :)

Awesome: Thanks to you and the girls for playing!

Thanks so much for playing!  I have several of your music packs from a handful of bundles and they are all really, really fantastic.

Mimi's hungry... eat-and-hide-from enemies and meet new friends in this causal, action-stealth-puzzler.

(https://xedindustries.itch.io/mimis-mealtime-mischief)

These tracks are great.  I got these in a Humble Bundle a while back: finally got around to using some of them. (https://xedindustries.itch.io/mimis-mealtime-mischief)

Love these!  I used them in my recent game-jam game. (https://xedindustries.itch.io/mimis-mealtime-mischief)

These are fantastic!  I bought these several months ago and finally got around to using some of them.  I used the Goblins and Mimic in my recent game-jam game. (https://xedindustries.itch.io/mimis-mealtime-mischief)

These are great!  I bought one of your bundles a while back and finally got around to using them in my latest game-jam game. (https://xedindustries.itch.io/mimis-mealtime-mischief)

Thanks so much for playing!  I have some more ideas to explore... and even some tilesets.  ;)

I spent quite a few goes paying attention to the graphs until I discovered the needle.  There's a lot to explore here.  The menus are fantastic: I really like the numbers-count-up effect in the mission text.  Excellent work, as always!

I was pleasantly surprised to come back to this and discover the save progress feature.  Excellent entry.  I'm going to chip away at the last 3 levels...  Game Design, Sound Design, Menu... heck everything! - has loads of polish. 

Solid foundation to build on.   Looking forward to more!

This is good!  I like how you changed up the space bar for different phases. (although I just spammed it for tackle: didn't understand the nuances of that phase).  I just want some beeps and boops for ball sfx, maybe a run/walk effect and a crowd sfx.  GOOOOOAAAAL!

Sweet: I escaped!  I also want to more about the sentient box. :)

It took me an absurdly long time to realize I could double-jump.  Fun game!

Awesome!  The red-mushroom pickup effect is really cool.  We need to get some pig-snort sound effects in here. :)

This game has vibes for days!  I inadvertently lost my progress when I panic-spammed ESC to hide from the manager.  Excellent work!

Thanks for the playthrough!  DK was definitely an inspiration: my original idea was to have heroes looting the dungeon while you eat them up, but as I developed it I had to scope reduce everything down to something simpler

Thanks! I have some ideas on making things snappier and will likely ask for more feedback in a post-jam release. You and pvande both mentioned that in your feedback.

This is fun.  

I managed to trap mom in a dishes loop and tried to trap dad in the bathroom: but didn't have enough time.  It would have worked until the next cookie jar item came up. :P

I wanted some kind of timer or thought bubble over the parent's heads so I could make more informed decisions about routes and how much time I had to do things.

Good entry: lots of good stuff here.

This was fun!   I like the off-screen pointers.  I feel like the rotation could be increased slightly.  A strategy that seemed like it would work perpetually was to get all of the off-screen pointers together then creep on them - as the enemies don't shoot at me offscreen and seemed to have to rotate to me before shooting.

Good entry!

Thanks for playing!  I think you're spot-on with everything in your comment here.  I feel like the movement is okay in the client, but it feels just a little too slow in the web version: I might be able to tweak that, since it's just a speed variable.   I want to do some post-jam updates.  Hopefully I will get to them - my follow through on this in other jams has been poor.

Glad you had fun!  Thanks for checking it out!

Well done: thanks for playing!

Awesome!  Thanks so much for playing!

Get 'em!  Show them who's boss!

Thanks for playing.  I have some post-jam updates planned - but don't want to leave it alone so while jammers are playing they are commenting on the same game.  Good feedback. :)

143 fish!  That was fun.

This is one of my favorites in the jam so far.  I like how the movement, in particular, feels.  Add some music and levels and I'm at a party.  Good job!

"That sounds like something an apple would say." I lol'ed at this.  This was a good time.  Thanks!

This was fun.  I wish I could have played each mini game a little longer.  I got an 'S' - happy about that.

I like the GB aesthetic and I got to learn a few things about myself.  Nice work. :)

This game is Portal: but with a null-gravity gun instead.  Fun game!

I got to the top!  Loved the music.

This is good.  I kept playing a few times without realizing the round was over - but I liked this.  Keep up the good work!

This game made me smile!  Nice job.  Good music and premise.

Thanks for giving it a go!

Thanks for playing!  The levels need to present some of the concepts in a better way that also keeps the player wanting to move forward.  The camera will get 'stuck' if you haven't captured all of the consecutive territory from your home position: you need to drop an Assault in there to capture it.   There needs to be some kind of intro that better explains this mechanic. (or it's just possibly a bad mechanic and I need to scrap it)

Thanks for playing!  I need to put a better tutorial/intro level together that explains the mechanics a little better.

This was fun.  I think some music/sfx would add some ambience.  Nice work!