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Kehvarl

12
Posts
3
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4
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A member registered Oct 23, 2016 · View creator page →

Creator of

Recent community posts

I'm not sure what I was expecting, but this was definitely it. 

A simple and intriguing game.  I'll admit that I didn't finish the game (the typing errors levels were just frustrating enough that I gave up), but it was still a fun few minutes of play time!

Really cute game and story.  The mini-games (?) were all really easy to pick up and easy enough to enjoy.  In the storyless mode it would be nice if the player could move a little more quickly, but I can see that movement speed is useful to control when hiding from the manager.

This was a cute game, the mouse and the background were quite appealing.
Something about the way the surface moves when you jump is really off-putting for me, if there's some way to disable that I'd be more inclined to play a few more rounds.

Frantic motion and engaging gameplay.  Does the post-teleport blue indicate a temporary anti-hog ability?  If so, is there some way to extend it (like the ghost-eating ability from pac-man)?  I think a simple title image would help engagement too.

I enjoyed this game!

This was a really cute game; adding unique descriptions for so many objects was a nice touch.

Thank you.  It was fun to implement.

Thank you!

Thank you!

Outstanding!

Very cool!   That's a lot of functionality to cram into so little space.

I enjoyed this game, though I agree with the other comment on better hinting about the length of the day.  As far as mechanics go, the controls are simple and effective, and the gameplay itself was a good way to spend a few minutes in between other tasks.