Thanks for the playthrough! DK was definitely an inspiration: my original idea was to have heroes looting the dungeon while you eat them up, but as I developed it I had to scope reduce everything down to something simpler
This is a bit of a gem. Like all your games, it has a great level of polish for a jam game. I adored the use of poetry, the impish sense of humour and the general mood that comes from the great mixture of graphics, animation, text and music. The only thing I was really aching for in this game was snappier movement, though it would be great to see it expanded with bigger, more explorable dungeons and a few extra surprises in wait.
Thanks! I have some ideas on making things snappier and will likely ask for more feedback in a post-jam release. You and pvande both mentioned that in your feedback.
Don't let Mimi's sweet appearance fool you — they are hungry.
I loved the simple evasive gameplay, and the hunter/hunted dichotomy was fun to play with, too. I wished at times that everything moved just a little bit faster, but the game is a brilliantly cohesive whole that works really well. The addition of partner mechanics also helps add depth and complexity (though I'd be curious to see more puzzles in the future where the solutions were cooperative rather than individual).
I did occasionally notice goblins enter buggy states (e.g. walking east, but watching north and south on alternating frames), occupying the same space (making it frustrating to try and eat only one of them), and detection was often less dangerous than might be expected, but I view all of those "issues" to be well within scope for a game jam, and they generally don't detract from the charm of this game.
Thanks for playing! I think you're spot-on with everything in your comment here. I feel like the movement is okay in the client, but it feels just a little too slow in the web version: I might be able to tweak that, since it's just a speed variable. I want to do some post-jam updates. Hopefully I will get to them - my follow through on this in other jams has been poor.
Comments
This is great and really polished! I personally found the movement speed on the web perfect. This could easily develop in a Dungeon Keeper direction.
Thanks for the playthrough! DK was definitely an inspiration: my original idea was to have heroes looting the dungeon while you eat them up, but as I developed it I had to scope reduce everything down to something simpler
This is a bit of a gem. Like all your games, it has a great level of polish for a jam game. I adored the use of poetry, the impish sense of humour and the general mood that comes from the great mixture of graphics, animation, text and music. The only thing I was really aching for in this game was snappier movement, though it would be great to see it expanded with bigger, more explorable dungeons and a few extra surprises in wait.
Thanks! I have some ideas on making things snappier and will likely ask for more feedback in a post-jam release. You and pvande both mentioned that in your feedback.
Don't let Mimi's sweet appearance fool you — they are hungry.
I loved the simple evasive gameplay, and the hunter/hunted dichotomy was fun to play with, too. I wished at times that everything moved just a little bit faster, but the game is a brilliantly cohesive whole that works really well. The addition of partner mechanics also helps add depth and complexity (though I'd be curious to see more puzzles in the future where the solutions were cooperative rather than individual).
I did occasionally notice goblins enter buggy states (e.g. walking east, but watching north and south on alternating frames), occupying the same space (making it frustrating to try and eat only one of them), and detection was often less dangerous than might be expected, but I view all of those "issues" to be well within scope for a game jam, and they generally don't detract from the charm of this game.
Thanks for playing! I think you're spot-on with everything in your comment here. I feel like the movement is okay in the client, but it feels just a little too slow in the web version: I might be able to tweak that, since it's just a speed variable. I want to do some post-jam updates. Hopefully I will get to them - my follow through on this in other jams has been poor.